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Switching: Sabrina => Undyne
#1
Myep, Sabrina has to go... she may possibly return some day, but yeah.


Character name: Undyne

Character source: Undertale

Character history:
Short version: Undyne is taken to the Omniverse about a day after the endings of the True Pacifist Route, having left the underground and come to live on the surface with Alphys.

Long story below.
[spoiler]
Pre-Game Events
Prior to the arrival of Frisk, Undyne was born and grew up in New Home, the enormous region beneath Mt. Ebott where the Kingdom of Monsters lived. As a kid she once challenged the Monster King, Asgore, to a fight but could not land a single blow and found herself humiliated as all he did was dodge her attacks without fighting back. Asgore offered to train her after the fight and eventually promoted her to Head of the Royal Guard, which among others entailed the duty of pursuing and killing the humans that fell into the Underground.

Waterfall Region
After Frisk befriended Papyrus and entered the Waterfall region Undyne began her pursuit, despite Papyrus attempting to convince her not to attack the human. Eventually she confronted her at the entrance to Hotland and attacked her. Frisk proved tenacious however and fled the scene, to which Undyne gave chase into Hotland and eventually collapsed because her armor heated up. Frisk poured water over her, bringing her back to her senses. Confused and frustrated, she withdrew to Waterfall.

Undyne and Frisk's Hangout
But was that her last meeting with the human? Far from it. At Papyrus's suggestion, Frisk came to Undyne's house to hang out with her, much to her anger - had she come to rub her victory in? No... she wanted to become FRIENDS with her. She was about to kick Frisk out when Papyrus presented "becoming friends with Frisk" as a challenge, and her hot-headedness made her turn around. They were not just going to be friends. They were going to be BESTIES.
Long story short, the hangout started pretty decent but when Undyne remembered that Papyrus, who had bailed, was going to have his cooking lesson but wasn't there, Frisk was going to have it for him, it turned into a disaster (It ended up with Undyne's house burning down), but in spite of it all Frisk convinced Undyne that she could not fight her... and Undyne ended up accepting her as a friend, as she went to live in Sans's and Papyrus's house for a while.

Undyne and Alphys
A while after their hangout Undyne asked Frisk to deliver a letter to Alphys, in Hotland. Though there was a great many misunderstanding with Alphys believing that the love-letter came from Frisk because Undyne had not signed it, but after Alphys expressed her feelings about Undyne to Frisk and the fish-woman was nearby, searching for Alphys, heard everything. She was much happier about this than she openly admitted and thanked Frisk. While the human went to confront Asgore, Undyne met Alphys and they confessed their feelings to each other.

The last battle
Undyne was one of the many who interrupted the battle between Frisk and Asgore and demanded that they befriend each other. She nearly kissed Alphys that time, but was interrupted by Toriel, and later Flowey who ensnared them and sucked out their souls. She blanked out until her soul was returned to her and found that, during the blankout, the barrier imprisoning the Monsters in the Underground had been broken.
Being allowed to go free and with no further need to attack humans, the Royal Guard was disbanded, leaving Undyne free to go watch anime with Alphys. Having gotten out in the morning meant that they had the entire day to explore this new world, loving every second of it. The entirety of the one day of time that was allocated to them both.

After making the most out of her first day on the Surface they went to sleep, and Undyne woke up not to the sight of a new morning, but in a black void with a white being grinning at her. His name was Omni, and this was not the world she knew.
[/spoiler]
Physical Description:

http://orig05.deviantart.net/87de/f/2015...9lnpno.png
(Swift Form)
Undyne's casual attire, as well as her non-armored battle attire for quick combat.

http://m.imgur.com/ckDeewb?r
(Armored)
Wearing her heavy armor, giving her a dark, evil appearance. She may also wear this armor without her helmet.
Undyne can either wear this armor by putting it on the regular way or alternatively put it on by summoning it in an unnecessarily dramatic way (such as by vanishing in a flash of light for a few seconds or having a lightning bolt hit her out of clear skies and emerging with the armor on).


Stats: (Armored)
ATK: 4 (3)
DEF: 1 (5)
SPD: 4 (1)
TEC: 1 (1)

Starting Proficiencies: (3600)
Physical Strength (1000)
Ranged Proficiency (1000)
Ranged Materialize Proficiency (600)
Debuff Proficiency (1000)

Starting Powers: 4100/8000
Burst Movement (800)
Super Jumping - Advanced (500)
Mimic (2800)

Starting Moves: (1500)

Magic Spear (900) (Physical Strength, Ranged Proficiency)
[spoiler]
Undyne wields her magic weapon, the Magic Spear (she usually calls it "Spear", or sometimes "Spear of Justice" because anime), to attack her opponent. She can make one appear into her hand by holding it out for ~2 seconds and with minimal energy expenditure (she could summon 30-35 before becoming too exhausted and needing to catch her breath). She is also able to move freely while summoning a spear but due to the required focus cannot use other moves at the same time.
Undyne has two types of spears. Both types are made out of blue magic energy and are thus not quite as resilient as a metal spear, but can take two or three good hits before disintegrating into magic dust.
Undyne's "short" spear is 1,10m long (including the tip) and has a leaf-shaped speartip of about 15cm, with a pointy tip and sharp edges. Undyne is able to throw it up to 100m far, as it is much lighter than a metal spear, with initial speeds of ~150km/h (about the speed of spears thrown in spearthrowing sports).
If it is thrown the spear disintegrates shortly after hitting an opponent, an obstacle or the ground. Because it is so light its damage is slightly sub-par compared to regular thrown spears.
Undyne can also wield the "short" spears for melee combat, using them for stabbing or slashing attacks. Because they are wielded with one hand she is also able to dual-wield them.
The second spear, called "long" spear, is 1,80m long and with a 20cm speartip and can only be dual-wielded and used for melee combat. It's a more unwieldy weapon in close quarters compared to her "short" spear but has a greater reach when stabbing and slashing.
[/spoiler]

Trick Spear (300) (Ranged Proficiency, Ranged Materialize Proficiency)
[spoiler]
Undyne summons a spear that looks like her "short" Justice Spears (110cm long, of which ca. 15cm is the tip), in the air around her rather than into her hand. Summoning one this way requires ca. 3 seconds of concentration during which she can continue to move but not use other moves, and is more tiring than a regular summoning (5-6 summons in a row before she needs to recover), with the maximum distance from herself at which she can summon a spear being 50m, and at least 10m away from her target. Undyne must also be able to see her target (non-suppressed Enhanced Senses count) and the location which she is summoning her spear at.
The spear floats in the air until fully summoned then flies in the direction that it is pointing at as if thrown (~150 km/h). Undyne can only summon one Trick Spear at a time and is not able to "hold" them in the air after fully summoning them - they will start flying immediately.
The move is designed to hit an opponent from the sides, above or even behind rather than from the front, with the weakness that the spear's flight direction is set the moment that it is fully summoned - usually where her enemy is standing. Once it is in flight Undyne cannot change its trajectory, making it relatively hard to hit an opponent that moves around.
[/spoiler]

Green Soul Mode (300) (Physical Strength, Debuff Proficiency)
[spoiler]
Undyne needs to have a Justice Spear in hand to be able to use this attack. She charges it with a vast amount of glowy green magic, taking ~3 seconds during which she cannot move or use other moves and a good chunk of her stamina (casting it twice in a row would leave her dizzy and exhausted, needing to catch her breath), then when the opportunity presents itself swings the spear at her opponent (until that point it remains ready to attack with energy as long as is needed, with minimal energy drain for upkeep).
The green energy not only makes the spear transcendent, meaning that it swings through an opponent's body without causing physical harm, but as they are hit it forces them into "Green Soul Mode", or "Duel Mode". This debuff lasts for ~10 seconds, during which an opponent is unable to move at more than a walking pace, though they can still freely move all their legs. Super Speed/Burst Movement, Teleportation etc. all continue to work based on the user's "real" Speed, not the debuffed one.
Green Soul Mode also causes Undyne to be debuffed in the same way and for the same time as it's meant to force her opponent into a fight, by rendering them unable to flee.
Opponents in Green Soul Mode can break out of the debuff as early as after 5 seconds if their combined DEF and TEC matches or surpasses Undyne's, by brute-forcing through the effect for one second. If the debuff is broken early this way Undyne is also freed from it.
After Green Soul Mode wears off Undyne cannot apply it to the same opponent again for at least one minute.
[/spoiler]

Starting Other Items: (2300)
Alt Form: "Armored" (2000)
Communicator (200)
Mobile Dataverse Device (100)


Total spent OM: 11.500
My OM post-swap should be slightly over 14.000. If I made a calculation error and it puts me below my spent OM please let me know.

I confirm that I have read and agreed to the Rules of Conduct.
*slam-dunks the "Confirm" button because pressing it is too mainstream*

Where did you find us?
You should know that by now Tongue
"(Note to self: insert quote & picture once I find stuff)"

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Switching: Sabrina => Undyne - by Undyne - 01-10-2017, 02:43 PM

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