12-19-2016, 11:11 PM
(12-19-2016, 09:16 PM)Yukki Kazuto Wrote: Okay, so one the blades, if I remove that, and just say that it gets buried deep in the skin, and therefor hard to remove during combat, is taht acceptable?
That’s fine.
(12-19-2016, 09:26 PM)King Sombra Wrote: Umbral Sword - Covenant (300, Physical Strength)
A plain black sword, with red writing on it. It's the sword that the Black Knight wields. It can clash with most weapons, and is fairly sharp. This sword is the signature weapon of the Black Knight, and has no special properties whatsoever to it. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. The Umbral Sword is a buster sword, but with the blade of a broad sword. The length of the blade is about two human bodies. The blade's width is likewise. While it may be heavy this can be swung around expertly by the Black Knight. This is the size of a 6 foot tall human.
Umbral Hammer - Earth Breaker (600, Physical Strength, Area Effect Proficiency, Debuff, Ranged Proficiency, Telekinesis, Homing Proficiency.)
The Umbral Hammer can be used as a weapon to smash a person's face in by default. But this hammer holds a secret to it. For due to magic Sombra has put upon the hammer, when smashed into the ground after being charged for seven seconds, this can create a localized earthquake that could knock a person off of their feet for about 5 seconds. This does low damage for the swings of the hammer, but high damage should the earthquake knock them down, and the hammer be successfully swung then. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. The hammer is an oversized mallet. The affected area is about 75 feet. This cannot be cast more than 50 feet away from the user. This is moderately draining. It doesn't require complete concentration and can be used with other moves. He can also move around when performing this move. This move can also be redirected with his mind for 35 feet, should he miss the initial swing and need to redirect it to crush skulls.
Eye Lasers (300, Ranged Proficiency.): The need for the Knight to have a ranged weapon was not lost on Sombra, so the helmet was enchanted. This causes it to be able to shoot out blackish reddish beams of energy from the eyes of the helmet. These do low damage but are still likely to at the very least annoy an individual they hit. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. This has a charge of 3 seconds, range of 50 feet. It can be used while moving, and can be maintained. It doesn't require concentration to maintain, but is as draining as running a mile. Since it leaves the hands free this can be used with other moves. These are thin beams about the size of a ruler each when fired from the eyes. Use of this move dismisses the Knight, until he can be summoned again. This can be used with other moves.
Sword: Approved
Lasers: Approved
Hammer: What do you mean by ‘redirected 35 feet’? And you need to put in something about the attack being strong in the middle but being less effective around the edges.
(12-19-2016, 09:49 PM)Revan Noctis Wrote: Ice Strike , ranged proficiency
Description: Revan fires a single ice bolt the size of one of his arrows out of his palm that travels the speed of a dart and can go up to 25 metres. The bolt is designed to pierce armour and freeze a targets wound causing further pain resulting in moderate damage. takes 10 seconds to form before being shot at an opponent and needs 1 minute to recharge. User must focused and aimed carefully and must be stationary though once shot can be forgotten about.
The ice bolt can then be removed or allowed to melt over time.
Shadow Barrage
Description: Revan creates a cloud of black smoke like substance around himself before using both arms to launch it at an enemy which it then attaches itself to causing moderate damage around the intended target.
This cloud can expand to fit over a single enemy of any size so long as they are not larger then say a mammoth or else it will only harm as much of their body as possible.
This attack requires full stationary focus and can be fired after only a minute of charging but takes an hour to be used again.
The shadow can move as fast as a ball as it floats quickly over to its intended target and is thus quite draining on Revan's stamina making it useful for usually once per battle.
The cloud exists on its target for only ten seconds but will cause the target great pain as the shadow attempts to rip its target apart.
The target however can remove themselves if fast enough from the cloud at any time to avoid further damage.
Once fired the move can be forgotten about but must focus long enough for it to reach its intended target or else it may go astray.
Has range of 10 metres.
Ice Strike: You’re still missing the stamina drain and whether or not it can be used with other moves. You mention that it has a 1 minute recharge time but you need to mention how tiring it is to use, since a cooldown is different than stamina drain.
Shadow Barrage: You need to include if this can be used with other moves. Also, as I mentioned before if you’re going to make it mammoth sized (or anything more than 3x3 feet) you’ll need Area Attack proficiency.
(12-19-2016, 10:13 PM)Utsuho Reiuji Wrote: Nuclear Furnace (Area Attack) (300): As a byproduct of the nuclear reactions with her, Utsuho’s normal body temperature is extraordinarily high. Under most circumstances, she can keep it confined to her core, keeping her comfortably warm to the touch. However, when she raises the output for an extended period of time, such as during a power-up, this is not an option.
Unable to suppress it, a shroud of nuclear heat and radiation flares up from her body, lasting the duration of the power-up plus ten more seconds to cool down fully, and spreading no further than arm’s reach. Though it is the result of nuclear energy, the shroud around her is nowhere near the temperature or pressure needed to cause fusion or fission, and rather is only hot enough to make being near her incredibly uncomfortable to friend and foe alike. Her skin temperature, on the other hand, increases dramatically, and contact with in this state would feel like touching molten lead.
Okuu is more than capable of resisting her own heat, but all that escaping energy leaves her exhausted afterwards. It takes her around a minute to readjust to the lower temperature and output level, leaving her cold and uncoordinated.
You’ll need to define this by time rather than duration of a power-up, since Power-Ups last for the duration of a set number of posts and we can’t easily define moves like that. Enel has a move like this that might be useful to look at for doing this. Also just be aware that due to Omniphysics even if you’re 600 Fahrenheit you won’t be like melting everyone’s skin off necessarily, as that comes down to stats.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights

