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Official Move Approval IV
Umbral Sword - Covenant (300, Physical Strength) 

A plain black sword, with red writing on it. It's the sword that the Black Knight wields. It can clash with most weapons, and is fairly sharp. This sword is the signature weapon of the Black Knight, and has no special properties whatsoever to it. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. The Umbral Sword is a buster sword, but with the blade of a broad sword. The length of the blade is about two human bodies. The blade's width is likewise. While it may be heavy this can be swung around expertly by the Black Knight. This is the size  of a 6 foot tall human. 

Umbral Hammer - Earth Breaker (600, Physical Strength, Area Effect Proficiency, Debuff, Ranged Proficiency, Telekinesis, Homing Proficiency.) 

The Umbral Hammer can be used as a weapon to smash a person's face in by default. But this hammer holds a secret to it. For due to magic Sombra has put upon the hammer, when smashed into the ground after being charged for seven seconds, this can create a localized earthquake that could knock a person off of their feet for about 5 seconds. This does low damage for the swings of the hammer, but high damage should the earthquake knock them down, and the hammer be successfully swung then. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. The hammer is an oversized mallet. The affected area is about 75 feet. This cannot be cast more than 50 feet away from the user. This is moderately draining. It doesn't require complete concentration and can be used with other moves.  He can also move around when performing this move. This move can also be redirected with his mind for 35 feet, should he miss the initial swing and need to redirect it to crush skulls. 

Eye Lasers (300, Ranged Proficiency.):  The need for the Knight to have a ranged weapon was not lost on Sombra, so the helmet was enchanted. This causes it to be able to shoot out blackish reddish beams of energy from the eyes of the helmet. These do low damage but are still likely to at the very least annoy an individual they hit. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. This has a charge of 3 seconds, range of 50 feet. It can be used while moving, and can be maintained. It doesn't require concentration to maintain, but is as draining as running a mile. Since it leaves the hands free this can be used with other moves. These are thin beams about the size of a ruler each when fired from the eyes. Use of this move dismisses the Knight, until he can be summoned again. This can be used with other moves.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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