12-17-2016, 12:58 AM
(Can't quote, too annoying on mobile)
The Cane req Phy. Str, Ranged, and Area Attack - 900
The most iconic magical item in existence is the magician’s cane. This cane is not used to pull rabbits out of hats though. This cane can be used to launch explosive fireballs, or shots of lightning at her opponents. It also suffices as a decent beating stick! Ain’t that nifty! It takes awhile to summon but can be greatly useful in a pinch. The explosion of fire spreads about ten feet in a quick burst, and just like the lightning, travels about 50ft. The lightning obviously moves faster than the fire. Lastly, the stick only about a foot long.
The fireball(until it explodes) is about a foot in diameter, it takes a second to charge, and a second to release. It moves at about 10ft per second. It will fly for about 100ft at most before exploding on its own. It can prematurely explode by hitting any surface. The explosion is rather small, 3ft diameter.
The lightning is a quicker jolt of energy than the fireball but is hardly covers a wide area. The shot of electricity stays within about 3in of diameter, but travels up to 200ft at about 20ft per second.
It takes hardly any concentration to use these attacks other than a simple charge and release which both take 2 seconds. One to charge and one to release. The can be used in combination with other attacks, including each other. This attack is simple so it doesn't use too much of her energy to cast, but can be taxing if used in rapid repetition.
There’s always an Ace up my sleeve! - 800OM req Area Attack, Ranged, and Remote Control Tier 2 Super
Aria pulls the Ace of Spades from her sleeves. Its loaded with a chip that’s rigged to explode. When thrown it locks onto a person’s signature and explodes on contact. It has a normal range like any other cards, but unlike the others it locks onto her targets. The explosion can can cause some massive damage if her targets aren't built well enough to take the hit. Lastly, the explosion about 10ft in radius.
Illusions req Debuff (300)
Misdirection is the greatest boon a magician has up his sleeve. With a special powder, Aria can get into others minds and make them think they see what they don't. Aria can make it seem like there are copies of herself with the dust, even though there are none. It only seems to the person that there are five of her. Effects only last about ten seconds depending on the person’s TEC. She must be in arm's reach to use this magic dust, and takes effect after about 3 seconds. In that time, the victim finds it slightly difficult to focus their eyes, where they see up to 5 of Aria. The effects can be nullified with high Tec and Enhanced sense. Aria can use other moves while this effect is active.
The Cane req Phy. Str, Ranged, and Area Attack - 900
The most iconic magical item in existence is the magician’s cane. This cane is not used to pull rabbits out of hats though. This cane can be used to launch explosive fireballs, or shots of lightning at her opponents. It also suffices as a decent beating stick! Ain’t that nifty! It takes awhile to summon but can be greatly useful in a pinch. The explosion of fire spreads about ten feet in a quick burst, and just like the lightning, travels about 50ft. The lightning obviously moves faster than the fire. Lastly, the stick only about a foot long.
The fireball(until it explodes) is about a foot in diameter, it takes a second to charge, and a second to release. It moves at about 10ft per second. It will fly for about 100ft at most before exploding on its own. It can prematurely explode by hitting any surface. The explosion is rather small, 3ft diameter.
The lightning is a quicker jolt of energy than the fireball but is hardly covers a wide area. The shot of electricity stays within about 3in of diameter, but travels up to 200ft at about 20ft per second.
It takes hardly any concentration to use these attacks other than a simple charge and release which both take 2 seconds. One to charge and one to release. The can be used in combination with other attacks, including each other. This attack is simple so it doesn't use too much of her energy to cast, but can be taxing if used in rapid repetition.
There’s always an Ace up my sleeve! - 800OM req Area Attack, Ranged, and Remote Control Tier 2 Super
Aria pulls the Ace of Spades from her sleeves. Its loaded with a chip that’s rigged to explode. When thrown it locks onto a person’s signature and explodes on contact. It has a normal range like any other cards, but unlike the others it locks onto her targets. The explosion can can cause some massive damage if her targets aren't built well enough to take the hit. Lastly, the explosion about 10ft in radius.
Illusions req Debuff (300)
Misdirection is the greatest boon a magician has up his sleeve. With a special powder, Aria can get into others minds and make them think they see what they don't. Aria can make it seem like there are copies of herself with the dust, even though there are none. It only seems to the person that there are five of her. Effects only last about ten seconds depending on the person’s TEC. She must be in arm's reach to use this magic dust, and takes effect after about 3 seconds. In that time, the victim finds it slightly difficult to focus their eyes, where they see up to 5 of Aria. The effects can be nullified with high Tec and Enhanced sense. Aria can use other moves while this effect is active.
![[Image: EfV1VTk.png]](https://i.imgur.com/EfV1VTk.png)
![[Image: AshenBlades.png]](http://www.cytokineindustries.com/chevereto/images/2017/08/24/AshenBlades.png)

