12-15-2016, 03:09 PM
(12-15-2016, 01:55 PM)Mark Wrote: Sabrina:
[spoiler]
(12-10-2016, 04:20 PM)Sabrina Wrote: Guardian Shield (600, Physical Strength, Area Shield Profs, Flight): As if the staggering armor wasn’t sufficient already, Sabrina wields the Guardian Shield, a barricade of solid metal, which she uses to guard herself against frontal attacks. It's also quite durable as it's made of solid steel, but to make it light and handlable it's thin enough that a sufficiently powerful attack can penetrate the shield. However, any damage sustained cannot be repaired in combat as it must be repaired using traditional Omnilium summoning. However, When it’s attached to her back the shield does not block damage for some reason; it simply lets attacks pass through.
It’s roughly 1,5m tall and 80cm wide.
Pulling the shield from her back or putting it back takes ~2 seconds. While wielding it Sabrina only has one arm at her disposal which she can use to wield any weapon requiring only one hand or none at all.
Once in hand the shield functions like a regular shield, covering about 3/4ths of Sabrina’s body if held correctly, though her lower legs or her head will remain exposed if she decides to cover the respective other bodypart.
The shield can also be deployed as a barricade by slamming its bottom side into the ground with force, digging it into the ground - this takes ~2 seconds. While this allows Sabrina to use both hands while using the shield as cover, it also means that she is unable to use the shield again unless she yanks it back out, which takes ~5 seconds of pulling during which she’s unable to use other moves, or move. The shield can also be left behind in this state, which carries the risk of her opponent(s) using it for their own cover.
Finally, the shield can be used as a decently effective way of attacking, by charging someone with it - let alone flying, then dropping onto them. Its size and weight make it very unwieldy though.
Combat Knife (600, Physical Strength, Ranged Proficiency): Usually kept in a holster on her belt, Sabrina’s combat knife is kept for the occasions where her Ember Celica needs reloading or she needs to slicing rather than stopping power. The Combat Knife is a handy weapon with a blade about 25cm long and an energy edge that causes it to emit a low hum when used. It only has a very short range but is tougher as a result.
The Combat Knife can also be thrown at an opponent, with its range being as far as Sabrina can throw it - 30 meters at best, though it would have to be thrown in an arc rather than straight. After being thrown Sabrina must get within about a meter of it after it lands, for a magnetic field on the holster to pick it up automatically.
Bolter Cannon (900, Ranged Proficiency): Sabrina got this idea from schematics for a “Heavy Bolter” of the Space Marines, Emperor Palpatine’s bodyguards. Its size and shape (view image for reference) remain the same, however it is not belt-fed, instead it holds a magazine of 30 10 rounds. Due to its immense size and weight it must be wielded with both hands when using it to attack, and even then has severe recoil, making it inaccurate at anything over ~30m away (the rounds will fly much further, but at 30+ meters will never hit the opponent). Sabrina can materialize this gun into her hands almost instantaneously and makes it disappear in the same fashion when finished. While wielding the Bolter Cannon she is unable to use other moves as it takes up both hands. While not as heavy as the Hornet, it takes Sabrina a fair amount of effort to heave the gun around, let alone fire it, and reduces her speed to a walking pace at best.
The Bolter Cannon fires large high-powered rounds, though they are not the rocket-bullets used by Space Marines, at one shot per trigger pull accompanied by a cannon-like firing sound. Due to the immense recoil Sabrina cannot fire more than once a second. Reloading takes ~7 seconds during which she can move. Sabrina has up to 10 magazines in reserve which materialize into her hand the same way as the Bolter Cannon when she needs it. New ones can only be summoned out of combat.
The Bolter Cannon’s magazine is also modified: after ejecting it during the reload she is able to throw it at her opponent like a heavy projectile. Sabrina saves the empty mag to throw whenever the opportunity presents itself, or flings it at her opponent as she ejects it from the Bolter Cannon for an attack when her opponent least expects it. While it doesn’t fly nearly as fast as a bullet due to being thrown, it's heavy and has pointy edges, so it hurts. The magazine’s dimensions are 20x30cm (length and height, same dimensions as an A4 sheet of paper) and ~8cm thickness. Due to holding bullets, it’s also hollow and a bit lighter than what it looks like. Sabrina can't throw magazines from her reserve also. The risks (rounds going off, opponent stealing the tech etc.) are too great for the reward.
C-41 “Hornet” Chaingun (600, Ranged Proficiency): The Hornet is Sabrina’s go-to option when it comes to quantity over quality. It’s a typical multi-barreled chaingun that cannot be wielded with less than two hands and is heavy enough that even holding it slows Sabrina down to a walking pace. Sabrina can materialize this gun into her hands almost instantaneously and makes it disappear in the same fashion when finished. While wielding the Hornet she is unable to use other moves as it takes up both hands.[b] Her movement speed is reduced to a walking pace at best (unless of course the steel cables are out - see below).[/b]
The Hornet has two triggers, one which leads to the gun spinning up to full speed in ~1 second, and the second which actually causes the firing to happen. Only once the barrel is spinning at full speed can it be fired, however Sabrina can also choose to keep the Hornet spinning without firing it, but “only” keeping it ready to start firing immediately when her opponent shows up. During the spin-up time hidden compartments on the gun automatically fire several steel cables with hooks into the ground in front of Sabrina which immobilize her as long as the gun is spinning to counter the immense recoil, making her stationary although she is able to aim up to 90° sideways in either direction, as well as up and down. The cables don’t allow more than that.
If the hooks have nothing to latch on to (for instance because Sabrina is flying), Sabrina consciously opts not to enter stationary mode (the Hornet magically knows what she wants) or if the steel cables are cut Sabrina will slide back a little distance with each shot and is less accurate, but she will be able to aim it at any direction and continue to move while the gun is spinning but not firing. The hooks cannot harm an opponent who happens to be in their way for some reason, instead harmlessly bouncing off.
The Hornet fires a veritable barrage of bullets: 3 per second, or 180 per minute, of sustained fire. Each bullet does very little damage by itself but the huge numbers add up to inject lead into anything in front of its barrels. The gun is suited for medium ranges but won’t hit anything beyond ~100m. For whatever magical reason, the Hornet also does not need reloading. It is very tiring to hold a gun this large and heavy and with that amount of recoil for very long - heaving it around for more than a pair of minutes, even without firing, will strain Sabrina's arms and leave her tired out. Actually firing the gun adds recoil, so if Sabrina fires for more than ~10 seconds she would be unable to hold the Hornet any longer, and need a few seconds to catch her breath and grasp anything else with her hands.
Dreadnought Avatar and Dragonbreath Revolver are approved.
Guardian Shield: How sturdy is this, and can it be resummoned if/when broken? If so, how draining is it to resummon? This will cost you 900 OM, as the deployable, carryable and throwable forms are separate uses. Also, this wouldn’t really require flight and more than dropping it off of a mountainside would, though it would require Ranged if it’s effective at further than 12 feet away.
Combat Knife: You’ll need to give this a static range, as having the attack gain usefulness when Powered-Up isn’t a thing.
Bolter Cannon: Why does this cost 900? I’m only seeing the two uses (bullets and magazine throw). How much ammo does she carry at a time and/or how long would it take to summon more in-combat? It says she needs both hands to operate it; does this mean she cannot use other moves?
Hornet Chaingun: I’m assuming she can’t use other moves while firing this? How draining is the barrage to maintain?
[/spoiler]
Thank you for the lookover!
About the issues:
[spoiler]
Guardian Shield - I may not have described it properly, but what I meant is that the shield can be used as a melee weapon. Sabrina could fly up and drop onto an opponent with the shield in front of her to crush them. But the shield is not throwable. I'd be fine with the move costing 900 though.
I bolded the edits that I made to clarify on the issues you mentioned, and detailing some rough edges.
Combat Knife - Bolded the edits for a static range.
Bolter Cannon - 300 for the bullets, 300 for combining the magazine-ejecting and the reloading, and 300 for saving the magazine for later. I figured that the last two would be different enough (since it makes it unpredictable as to when Sabrina would throw the magazine, if at all) to price each at 300 each.
As I did with the other moves, I've edited some stuff and bolded it. To keep it matching to the Hornet Chaingun's move description I also noted its weight (bolded, of course).
I also changed the Bolter Cannon's mag size from 30 to 10 rounds per mag, as 30 seemed a little too big for a weapon that can be fired only once a second at most.
Hornet Chaingun - A big section at the bottom was added, and some minor bolded edits here and there.
[/spoiler]
Hope that with the above edits everything is okay!
"(Note to self: insert quote & picture once I find stuff)"
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