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Official Move Approval IV
(12-10-2016, 04:20 PM)Sabrina Wrote: Alt Form: Dreadnought Avatar (2000)

ATK: 4
DEF: 5
SPD: 0
TEC: 1
Picture: http://i1274.photobucket.com/albums/y435...6f08b8.png
(I will replace the link with an image in the roster)

When swapping into or out of this form the “Dreadnought Avatar” heavy armor appears or disappears off of Sabrina’s body, taking a few seconds for either case. The Dreadnought Avatar armor covers her in a suit of heavy metal plate and a fiber that protects her from harm without impacting on her speed a lot, because she uses a psychic field to support her muscles and lift the armor. She also dons a jumpsuit of highly highly durable fiber which keeps her non-armored bodyparts from being exposed (the black/gray suit in the picture). The suit also has jetpacks built into the soles, allowing for flight.

Because Sabrina must place a lot of her psychic energy into into upkeeping her armor she is unable to fight as skillfully as when not wearing it. As a result this armor is designed for a brute-force approach with overwhelming force.

I would also like approval for the below moves, please!

[spoiler]
Guardian Shield (600, Physical Strength, Area Shield Profs, Flight): As if the staggering armor wasn’t sufficient already, Sabrina wields the Guardian Shield, a barricade of solid metal, which she uses to guard herself against frontal attacks. However, when it’s attached to her back, the shield does not block damage for some reason; it simply lets attacks pass through. It’s roughly 1,5m tall and 80cm wide.

Pulling the shield from her back or putting it back takes ~2 seconds. While wielding it Sabrina only has one arm at her disposal which she can use to wield any weapon requiring only one hand or none at all.

Once in hand the shield functions like a regular shield, covering about 3/4ths of Sabrina’s body if held correctly, though her lower legs or her head will remain exposed if she decides to cover the respective other bodypart.

The shield can also be deployed as a barricade by slamming its bottom side into the ground with force, digging it into the ground - this takes ~2 seconds. While this allows Sabrina to use both hands while using the shield as cover, it also means that she is unable to use the shield again unless she yanks it back out, which takes ~5 seconds of pulling during which she’s unable to use other moves, or move. The shield can also be left behind in this state, which carries the risk of her opponent(s) using it for their own cover.

Finally, the shield can be used as a decently effective way of attacking, by charging someone with it - let alone flying, then dropping onto them.


Combat Knife (600, Physical Strength, Ranged Proficiency): Usually kept in a holster on her belt, Sabrina’s combat knife is kept for the occasions where her Ember Celica needs reloading or she needs to slicing rather than stopping power. The Combat Knife is a handy weapon with a blade about 25cm long and an energy edge that causes it to emit a low hum when used. It only has a very short range but is tougher as a result.
The Combat Knife can also be thrown at an opponent, with its range being as far as Sabrina can throw it ([ATK stat] times 10 meters). After being thrown Sabrina must get within about a meter of it after it lands, for a magnetic field on the holster to pick it up automatically.


Dragonbreath Revolver (300, Ranged Proficiency): A simple revolver with stylistic improvements to make it look dragonlike. It can hold 6 rounds, reloading takes ~3 seconds, Sabrina can fire around 2 rounds per second at maximum, with shots landing mostly accurate up to 15m away and a maximum range of ~50 meters. It can be wielded in one hand. Sabrina can materialize this gun into her hand almost instantaneously and makes it disappear in the same fashion when finished.


Bolter Cannon (900, Ranged Proficiency): Sabrina got this idea from schematics for a “Heavy Bolter” of the Space Marines, Emperor Palpatine’s bodyguards. Its size and shape (view image for reference) remain the same, however it is not belt-fed, instead it holds a magazine of 30 rounds. Due to its immense size and weight it must be wielded with both hands when using it to attack, and even then has severe recoil, making it inaccurate at anything over ~30m away (the rounds will fly much further, but at 30+ meters will never hit the opponent). Sabrina can materialize this gun into her hands almost instantaneously and makes it disappear in the same fashion when finished.

The Bolter Cannon fires large high-powered rounds, though they are not the rocket-bullets used by Space Marines, at one shot per trigger pull accompanied by a cannon-like firing sound. Due to the immense recoil Sabrina cannot fire more than once a second. Reloading takes ~7 seconds during which she can move.

The Bolter Cannon’s magazine is also modified: after ejecting it during the reload she is able to throw it at her opponent like a heavy projectile. Sabrina saves the empty mag to throw whenever the opportunity presents itself, or flings it at her opponent as she ejects it from the Bolter Cannon for an attack when her opponent least expects it. While it doesn’t fly nearly as fast as a bullet due to being thrown, it's heavy and has pointy edges, so it hurts. The magazine’s dimensions are 20x30cm (length and height, same dimensions as an A4 sheet of paper) and ~8cm thickness. Due to holding bullets, it’s also hollow and a bit lighter than what it looks like.


C-41 “Hornet” Chaingun (600, Ranged Proficiency): The Hornet is Sabrina’s go-to option when it comes to quantity over quality. It’s a typical multi-barreled chaingun that cannot be wielded with less than two hands and is heavy enough that even holding it slows Sabrina down to a walking pace. Sabrina can materialize this gun into her hands almost instantaneously and makes it disappear in the same fashion when finished.

The Hornet has two triggers, one which leads to the gun spinning up to full speed in ~1 second, and the second which actually causes the firing to happen. Only once the barrel is spinning at full speed can it be fired, however Sabrina can also choose to keep the Hornet spinning without firing it, but “only” keeping it ready to start firing immediately when her opponent shows up. During the spin-up time hidden compartments on the gun automatically fire several steel cables with hooks into the ground in front of Sabrina which immobilize her as long as the gun is spinning to counter the immense recoil, making her stationary although she is able to aim up to 90° sideways in either direction, as well as up and down. The cables don’t allow more than that.

If the hooks have nothing to latch on to (for instance because Sabrina is flying), Sabrina consciously opts not to enter stationary mode (the Hornet magically knows what she wants) or if the steel cables are cut Sabrina will slide back a little distance with each shot and is less accurate, but she will be able to aim it at any direction and continue to move while the gun is spinning but not firing. The hooks cannot harm an opponent who happens to be in their way for some reason, instead harmlessly bouncing off.

The Hornet fires a veritable barrage of bullets: 3 per second, or 180 per minute, of sustained fire. Each bullet does very little damage by itself but the huge numbers add up to inject lead into anything in front of its barrels. The gun is suited for medium ranges but won’t hit anything beyond ~100m. For whatever magical reason, the Hornet also does not need reloading.
[/spoiler]

Bumping the above!
"(Note to self: insert quote & picture once I find stuff)"

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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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