12-30-2016, 03:21 PM
Some more approvals needed, please. Thank you!
T1 Power-Up: Battle Aura (1.000)
Image:
[spoiler]![[Image: 640?cb=20140312053510]](http://vignette2.wikia.nocookie.net/pokemon/images/6/6b/Mewtwo_Barrier.png/revision/latest/scale-to-width-down/640?cb=20140312053510)
(obviously, replace Mewtwo with Sabrina. This is the most accurate image I could find)[/spoiler]
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Sabrina breaks the safety limitations of her mind to enter a state of heightened concentration and vastly increase her mental powers. In this state she becomes enveloped in a glowing blue bubble shield made of psychic energy which, while it doesn't physically block attacks, reduces their strength somewhat. Opponents who physically enter the shield's area (for melee attacks, for instance) will experience light stinging on their skin, but can safely ignore this - it does not inflict damage.
Alt form: Grave Shroud (2000)
ATK: 1
DEF: 2
SPD: 5
TEC: 2
Image: [spoiler]
[/spoiler]
Sabrina assumes this form by slipping the Bone Crown, a magic item in her possession, around her wrist. This causes the robe to appear on her, completely obscuring her face and body. Beneath the shroud she wears a layer of light silvery armor (as visible on her hands and forearms in the picture) which provides her with slight protection and may surprise her opponent as the robes hide the armor most of the time.
The Grave Shroud raises Sabrina's physical and mental speed and reflexes immensely, allowing her to dart around the battlefield like a wraith coming to reap the souls of the living. To support the psychological effect of her appearance and enhanced speed Sabrina favors the use of indirect and debuffing moves in this form, and to conceal her vastly reduced psychic capabilities and skill, which are both hampered by the unwieldy shroud and the bone crown which drains her psychic power to sustain the form.
T1 Super Move: Psycho Boost (600, requires Ranged Proficiency)
Sabrina concentrates an enormous amount of psychic energy into the air in front of herself or by taking a stance much like someone using Kamehameha, channeling for 3 seconds and forming a transparent sphere of blue and purple energy that is about the size of a basketball between her open palms. She can also choose to take longer, but this doesn't make the move more powerful.
Regardless of her stance and how long she takes, once she releases the sphere by thrusting her hands towards her target it flies in a straight line, relatively slowly at ~50km/h (~30-31mph). Upon hitting anything it "pushes" on for a second before collapsing on itself in a miniature explosion as large as the original sphere that inflicts severe damage on who-/whatever was unfortunate enough to get hit.
Arc Zero Grenade (300, requires Ranged, Area Attack and Debuff Proficiencies)
By focusing for ca. 4 seconds and holding her hand out Sabrina materializes a grenade into her hand, taxing her somewhat (summoning 5-6 grenades too fast one after another leaves her rather tired). During the summoning she cannot move faster than at a walking pace and is unable to use other moves. She proceeds to throw the grenade at the desired location, which can be up to ~25m at max, or drops it on the ground, when she feels that the time is right. Each grenade is around the size of an adult human’s fist. Until they explode they can be picked up and thrown back/away if an opponent is fast enough. Also, only one grenade may be “in play” at a time. Until its effects have run out Sabrina cannot summon a new one.
The Arc Zero grenades are designed to disorient opponents and electric circuits and wirings with a lightning discharge. They explode 2 seconds after hitting any surface and create a miniature cloud of blue sparkling electric energy about 2m wide which disorients opponents, making their vision erratic and dancing for ca. 5 seconds and making their ears ring for the same amount of time which causes difficulty to hear other noises, though the higher TEC an opponent has the more they mitigate (but not completely negate) the effects. By design, it effects robots and non-biological opponents in the same way (although, Omniphysics be thanked, it does this anyway). It does not actually damage the opponent though.
Arc Zero grenades have a black paintjob with lightning sparks across its surface. Why does it have a paintjob that gives a hint at what it does? ¯\_(ツ)_/¯
Finally (last one, I promise) I would like to link this video as a visual demonstration of how Sabrina would simultaneously eject and fling the magazine of her Bolter Cannon upon reloading. Taken from my roster, the move "Bolter Cannon" in this post:
The bolded part is where I would place the link, as well as add a note of the video not being accurate. I'm not certain if it's necessary or the edit is too minor, but hey - better safe than sorry.
I also noted that I didn't write down an actual range of how far the magazine can be thrown. I added that in, again bolded, and would like re-approval for it, please.
T1 Power-Up: Battle Aura (1.000)
Image:
[spoiler]
![[Image: 640?cb=20140312053510]](http://vignette2.wikia.nocookie.net/pokemon/images/6/6b/Mewtwo_Barrier.png/revision/latest/scale-to-width-down/640?cb=20140312053510)
(obviously, replace Mewtwo with Sabrina. This is the most accurate image I could find)[/spoiler]
+1
+2
+2
+0
Sabrina breaks the safety limitations of her mind to enter a state of heightened concentration and vastly increase her mental powers. In this state she becomes enveloped in a glowing blue bubble shield made of psychic energy which, while it doesn't physically block attacks, reduces their strength somewhat. Opponents who physically enter the shield's area (for melee attacks, for instance) will experience light stinging on their skin, but can safely ignore this - it does not inflict damage.
Alt form: Grave Shroud (2000)
ATK: 1
DEF: 2
SPD: 5
TEC: 2
Image: [spoiler]
[/spoiler]Sabrina assumes this form by slipping the Bone Crown, a magic item in her possession, around her wrist. This causes the robe to appear on her, completely obscuring her face and body. Beneath the shroud she wears a layer of light silvery armor (as visible on her hands and forearms in the picture) which provides her with slight protection and may surprise her opponent as the robes hide the armor most of the time.
The Grave Shroud raises Sabrina's physical and mental speed and reflexes immensely, allowing her to dart around the battlefield like a wraith coming to reap the souls of the living. To support the psychological effect of her appearance and enhanced speed Sabrina favors the use of indirect and debuffing moves in this form, and to conceal her vastly reduced psychic capabilities and skill, which are both hampered by the unwieldy shroud and the bone crown which drains her psychic power to sustain the form.
T1 Super Move: Psycho Boost (600, requires Ranged Proficiency)
Sabrina concentrates an enormous amount of psychic energy into the air in front of herself or by taking a stance much like someone using Kamehameha, channeling for 3 seconds and forming a transparent sphere of blue and purple energy that is about the size of a basketball between her open palms. She can also choose to take longer, but this doesn't make the move more powerful.
Regardless of her stance and how long she takes, once she releases the sphere by thrusting her hands towards her target it flies in a straight line, relatively slowly at ~50km/h (~30-31mph). Upon hitting anything it "pushes" on for a second before collapsing on itself in a miniature explosion as large as the original sphere that inflicts severe damage on who-/whatever was unfortunate enough to get hit.
Arc Zero Grenade (300, requires Ranged, Area Attack and Debuff Proficiencies)
By focusing for ca. 4 seconds and holding her hand out Sabrina materializes a grenade into her hand, taxing her somewhat (summoning 5-6 grenades too fast one after another leaves her rather tired). During the summoning she cannot move faster than at a walking pace and is unable to use other moves. She proceeds to throw the grenade at the desired location, which can be up to ~25m at max, or drops it on the ground, when she feels that the time is right. Each grenade is around the size of an adult human’s fist. Until they explode they can be picked up and thrown back/away if an opponent is fast enough. Also, only one grenade may be “in play” at a time. Until its effects have run out Sabrina cannot summon a new one.
The Arc Zero grenades are designed to disorient opponents and electric circuits and wirings with a lightning discharge. They explode 2 seconds after hitting any surface and create a miniature cloud of blue sparkling electric energy about 2m wide which disorients opponents, making their vision erratic and dancing for ca. 5 seconds and making their ears ring for the same amount of time which causes difficulty to hear other noises, though the higher TEC an opponent has the more they mitigate (but not completely negate) the effects. By design, it effects robots and non-biological opponents in the same way (although, Omniphysics be thanked, it does this anyway). It does not actually damage the opponent though.
Arc Zero grenades have a black paintjob with lightning sparks across its surface. Why does it have a paintjob that gives a hint at what it does? ¯\_(ツ)_/¯
Finally (last one, I promise) I would like to link this video as a visual demonstration of how Sabrina would simultaneously eject and fling the magazine of her Bolter Cannon upon reloading. Taken from my roster, the move "Bolter Cannon" in this post:
Quote:The Bolter Cannon’s magazine is also modified: after ejecting it during the reload she is able to throw it at her opponent like a heavy projectile. Sabrina saves the empty mag to throw whenever the opportunity presents itself, or flings it at her opponent as she ejects it from the Bolter Cannon (note that the magazine doesn't fly nearly as far as it does in the linked clip) for an attack when her opponent least expects it. While it doesn’t fly nearly as fast as a bullet due to being thrown (up to 60-65m), it's heavy and has pointy edges, so it hurts. The magazine’s dimensions are 20x30cm (length and height, same dimensions as an A4 sheet of paper) and ~8cm thickness. Due to holding bullets, it’s also hollow and a bit lighter than what it looks like. Sabrina can't throw magazines from her reserve also. The risks (rounds going off, opponent stealing the tech etc.) are too great for the reward.
The bolded part is where I would place the link, as well as add a note of the video not being accurate. I'm not certain if it's necessary or the edit is too minor, but hey - better safe than sorry.
I also noted that I didn't write down an actual range of how far the magazine can be thrown. I added that in, again bolded, and would like re-approval for it, please.
"(Note to self: insert quote & picture once I find stuff)"
Quote:

