12-09-2016, 06:00 AM
Preapproving some moves for an NPC
Card Thrower req. Ranged Proficiency (300)
Aria’s not good tradition weapons, but she is an amazing card artist. She carries around at least three decks of playing cards with her at all times(That’s at least 156 cards!) She can throw two at once, and it only takes about a second to get another card ready to throw. When thrown, they release tiny razor blades that cut through skin. Obviously this feels about as bad as a paper cut. It takes about 5 seconds to summon another deck of cards. The cards can travel up to 20ft before they start to slow down and hit the floor. They can also be retrieved so long as they are not burned or destroyed by anything.
Magic Blade req Physical Strength (300)
A simple attack of a 2.5ft long blade. It’s a fine rapier made of pure magic energy used to jab holes in people's faces. She's moderately skilled with it. It takes about 5 minutes to summon, but she normally always has it strapped to her hip.
Illusions req Debuff (300)
Misdirection is the greatest boon a magician has up his sleeve. With a special powder, Aria can get into others minds and make them think they see what they don't. Aria can make it seem like there are copies of herself with the dust, even though there are none. It only seems to the person that there are five of her. Effects only last about ten seconds depending on the person’s defense. She must be in arm's reach to use this magic dust.
There’s always an Ace up my sleeve! - 800OM req Area Attack, Ranged, and Remote Control Tier 2 Super
Aria pulls the Ace of Spades from her sleeves. Its loaded with a chip that’s rigged to explode. When thrown it locks onto a person’s signature and explodes on contact. It has a normal range like any other cards, but unlike the others it locks onto her targets. The explosion can can cause some massive damage if her targets aren't built well enough to take the hit.
Find the Lady - 800OM Tier two Super Def req teleport
Aria specialty is Three-Card Monte. A card hustler trick mostly, but in the Omniverse it's more. When an attack is launched at her, she turns into a giant card - The Jack of Spades. After it's over, she reappears as the Queen of Hearts, negating all the damage by teleporting away, hopeful.
The Cane req Phy. Str, Ranged, and Area Attack - 900
The most iconic magical item in existence is the magician’s cane. This can is not used to pull rabbits out of hats though. This cane can be used to launch explosive fireballs, or shots of lightning at her opponents. It also suffices as a decent beating stick! Ain’t that nifty! It takes awhile to summon but can be greatly useful in a pinch. The explosion of fire spreads about ten feet in a quick burst, and just like the lightning, travels about 50ft. The lightning obviously moves faster than the fire. Lastly, the stick only about a foot long.
Card Thrower req. Ranged Proficiency (300)
Aria’s not good tradition weapons, but she is an amazing card artist. She carries around at least three decks of playing cards with her at all times(That’s at least 156 cards!) She can throw two at once, and it only takes about a second to get another card ready to throw. When thrown, they release tiny razor blades that cut through skin. Obviously this feels about as bad as a paper cut. It takes about 5 seconds to summon another deck of cards. The cards can travel up to 20ft before they start to slow down and hit the floor. They can also be retrieved so long as they are not burned or destroyed by anything.
Magic Blade req Physical Strength (300)
A simple attack of a 2.5ft long blade. It’s a fine rapier made of pure magic energy used to jab holes in people's faces. She's moderately skilled with it. It takes about 5 minutes to summon, but she normally always has it strapped to her hip.
Illusions req Debuff (300)
Misdirection is the greatest boon a magician has up his sleeve. With a special powder, Aria can get into others minds and make them think they see what they don't. Aria can make it seem like there are copies of herself with the dust, even though there are none. It only seems to the person that there are five of her. Effects only last about ten seconds depending on the person’s defense. She must be in arm's reach to use this magic dust.
There’s always an Ace up my sleeve! - 800OM req Area Attack, Ranged, and Remote Control Tier 2 Super
Aria pulls the Ace of Spades from her sleeves. Its loaded with a chip that’s rigged to explode. When thrown it locks onto a person’s signature and explodes on contact. It has a normal range like any other cards, but unlike the others it locks onto her targets. The explosion can can cause some massive damage if her targets aren't built well enough to take the hit.
Find the Lady - 800OM Tier two Super Def req teleport
Aria specialty is Three-Card Monte. A card hustler trick mostly, but in the Omniverse it's more. When an attack is launched at her, she turns into a giant card - The Jack of Spades. After it's over, she reappears as the Queen of Hearts, negating all the damage by teleporting away, hopeful.
The Cane req Phy. Str, Ranged, and Area Attack - 900
The most iconic magical item in existence is the magician’s cane. This can is not used to pull rabbits out of hats though. This cane can be used to launch explosive fireballs, or shots of lightning at her opponents. It also suffices as a decent beating stick! Ain’t that nifty! It takes awhile to summon but can be greatly useful in a pinch. The explosion of fire spreads about ten feet in a quick burst, and just like the lightning, travels about 50ft. The lightning obviously moves faster than the fire. Lastly, the stick only about a foot long.
![[Image: EfV1VTk.png]](https://i.imgur.com/EfV1VTk.png)
![[Image: AshenBlades.png]](http://www.cytokineindustries.com/chevereto/images/2017/08/24/AshenBlades.png)

