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Official Move Approval IV
(11-21-2016, 03:12 PM)Veritas Solaris Wrote: Name:  Weapon Module - Particle Beam Rifle
Reqs: Area Effect, Ranged Proficiency.
Description: Particle Beam Rifle is a Weapons Module that takes about fifteen seconds for Veritas because of the power it has. The beam it fires is slow moving and ridiculously easy to dodge or block.The beam is about as wide as a city bus and has a 10 second cool down after each shot. This is effective up to 30 feet, but has a maximum range of 70 feet. This is because the beam’s integrity loses stability after about 45 feet. This is good for 10 shots before he must swap out the power canister for a new one. This uses a grayish purple colored energy that is more of a concussive energy blast in that it pushes anything, or anyone it hits back. The amount of damage it does is dependent on the ATK of Veritas, versus the DEF of the opponent.
Cost: 600


Name of Move:  Bladebeamer- Sword Mode
Description: A relic of old technology that was acquired from a Vendor. This was built from studying the relic. This copy can only go into sword mode, while it’s counterpart can only go into blaster mode. This sword is styled similar to a Wazikashi. Other than that, it has no special properties whatsoever.This takes 8 seconds to swap a one handed weapon out, or 10 seconds if he swaps both hands to these.. . This weapon is typically paired with it’s counterpart, and wielded with it. The amount of damage it does is dependent on the ATK of Veritas, versus the DEF of the opponent.
Reqs: Physical Strength Proficiency
Cost: 300 OM

Name of Move: Bladebeamer- Blaster Mode
Description: A relic of old technology that was acquired from a Vendor.  This was built from studying the relic. This copy can only go into blaster mode, while it’s counterpart can only go into sword mode. This shoots purple “energy arrows” that do low damage, but are as fast as SPD will allow.. This takes 8 seconds to swap a one handed weapon out, or 10 seconds if he swaps both hands to these.. This weapon is typically paired with it’s counterpart, and wielded with it.
Reqs:  Ranged Proficiency
Cost: 300 OM

Name of Move:  Weapons Module
Description: A technological bag of holding that stores his weapons, and is password locked with very specific passwords, that sometimes locks him out of his weaponry. This is an arm gauntlet. Any time he gets a weapon, or item this automatically stores it. This cannot store any artifacts and more often than not locks him out of his weaponry. The Weapons Module is worn by him as a watch. It's passwords are.

"Summon Bladebeamer- Blaster Mode."
"Summon Plasma Katana"
"Summon Plasma Rifle"
"Summon Bladebeamer-Sword Mode"
"Summon Particle Beam Rifle."  

Reqs: None
Cost: Rp Flavor

Particle Beam: For damage, I’m going to need some vague strength like “moderately strong” or “very powerful” or something; stats are always used to determine how much damage you take, but we still need some kind of gauge for how much oomph you want the move to have. Can you describe the travel speed a bit better? Just saying “slow” doesn’t tell me much. Can this be used while moving? How many canisters does he carry at a time or how long does it take to summon more in combat and how draining is it do to so? Can this be used with other moves?

Bladebeamer Sword: Approved.

Bladebeamer Blaster: What is the size on the arrows? How fast can he fire these? Can you describe differently how fast these move? Strictly speaking stats are more for determining how fast the character moves, not his projectiles. What’s the range? Can this be used while moving or does it require him to stand still and aim? How draining is this?

Weapons Module: Approved.

(11-21-2016, 09:54 PM)Chronoire Schwarz VI Wrote: Hey look a buncha moves for that wendigo thing!
Trying to keep the descriptions thematic but I'm shit at that still.

Claw (Physical) (300): Its fingers have long since decayed away, ravaged by the frostbite of the endless night it inhabits. With no more natural appendages, the being has replaced its body with sticks and bones, molded by its power to form five sharp claws on each hand that jut out one foot in length from the joints of its knuckles.

Consume (Physical) (300): The Unending lunges forward, skeletal head gnashing with its jagged fangs. Broken and uneven from the elements weathered, they do not leave a clean gash. Rather, the fragmented canines tear through flesh, and anything that is rent from the prey is swallowed whole by the beast, feeding and energizing it.

Cannibal Call (Tier 1 Assist) (1000): The Unending calls forth a weak wendigo to aid it. The monster, though it shares the form of its master, is half the size, and only has access to Claw and Consume.
Stats:
ATK: 2
DEF: 2
SPD: 1
TEC: 0

Cannibal Call II (Tier 2 Assist) (1500): The Unending calls forth a strong wendigo to aid it. The monster shares the form of its master, though it is slightly smaller, and only has access to Claw and Consume.
ATK: 4
DEF: 2
SPD: 4
TEC: 0

Tier 1 Super Utility: Oceanic Noose (600): A weakened form of her signature spell. Chronoire concentrates for five seconds, slowly bending reality around her into a more maritime form. The air takes on a brilliant blue tint, and oceanic life springs up around her, from fish swimming through the air, to vibrant corals sprouting up from the ground near her feet. Even after she’s finished conjuring it up, this beautiful entourage follows her as she moves, painting the world around her with each step. This colorful world even follows along the paths of her various spells as they appear and fly about.
This spell does more than just look pretty, however. For the one minute that it lasts, this weak noose halves the charge time of all her spells, eliminates the normal magic cost it would take to cast them, and prevents her summoned weaponry and objects from starting to fall apart or dissolve. This comes at the price of the Oceanic Noose itself, which requires a high magical upkeep. If she doesn’t cast a lot of spells during it, then the noose is counterproductive to use.

Consume: What exactly do you mean by feeding and energizing it? Is that just for fodder or do you mean it to be a heal or something?

All others are approved.

(11-23-2016, 03:50 PM)Scarecrow Wrote: Scarecrow's sickle
Requires-physical proficiency  
Cost-300 OM
Description-  A tool with a short curved steel blade attached to a small wooden handle. The farm tool turned into a weapon is hidden in Scarecrow's coat sleeve. The sickle is fast in combat and is able to cut, tear, rip, slice, and disarm. The sickle deals fast, but weak damage. It takes about 2 seconds for Scarecrow to pull it out of his sleeve. Because Scarecrow is trained in the martial arts style, Crain Style, he is able to use the sickle in the combination of his form of martial arts and is able to fight with the sickle and his gauntlet injector at the same time.

Approved, though I’d throw in a length in inches or something just so people writing with you know exactly what they’re dealing with.

(11-26-2016, 01:14 AM)Kelly MacAryn Wrote: Somatic Vector-Sketch - Tier 1 Power-up (1000 OM)
Kelly projects the psychokinetic forces at his command through his sense of his own body, re-enforcing his physical structure (DEF/ATK), creating a power-boosting feedback loop with many of his other psychokinetic techniques(DEF/ATK), and reducing the lag-time between his thoughts and his actions (SPD).

ATK: +2
DEF: +2
SPD: +1
TEC: N/A

Approved.

(11-26-2016, 01:29 AM)Clare Wrote: Sword Throwing (300 OM) - Requires Ranged Proficiency
Clare treats her sword as a javelin, and throws it with all her strength. The thrown sword has a maximum range of around 100 ft and takes about a second to travel this distance. Clare can choose to retrieve the sword normally, or reform it through omnilium, which takes about two seconds.

How draining is it to resummon this? Can she form more than one at a time or is it limited to retrieving or dissolving/reforming the same blade?

(11-26-2016, 09:28 PM)Illidan Stormrage Wrote: Evasion (Tier 2 Super Defense) - Requires Burst Movement (800):

For a demon hunter, defence is all about not getting hit. Their fighting style ignores armour and usually even a shirt in order to focus upon mobility. When a T2 Super Attack is headed towards Illidan, he uses his remarkable agility to dodge out of the way, leaving a translucent copy in his place. This fake image can appear to the foe to have taken the hit, giving Illidan a moment to take advantage of their surprise.

Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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