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Kelly MacAryn
#3
Ominverse History

Kelly learns to use Omnilium. Kelly learns about Primes and secondaries.

Kelly arrives in the Omniverse, and discovers he doesn't know who he is beyond some basic information and vague history. After some wandering in the Nexus in search of information about his new circumstances, he meets Amber Veritz, who offers him access to the database at her home in the Frozen fields.


Kelly gains a communicator and dataverse device. Kelly's psychic powers begin to return. Kelly gains a basic knowledge of being a Prime, the 'verses, and their major factions, leaders, and locations. 

Amber leads Kelly to the Frozen fields, and introduces him to Fort AMBR. He spends hours in the control room memorizing and analyzing information about the Omniverse, and comes to the conclusion that he needs to do something to improve the place. He begins to make plans to build a network he can draw on, from the ground up, starting with the criminal, the underground and the corporate in Coruscant, but is overcome by a wave of fatigue. Amber gives him her contact info before sending him on his way, and Kelly gets a room at Fort AMBR's inn, where he spends some time trawling through his memories. He manages to recall that he used to be a king, and the memory of the sense of purpose it gave him has a profound affect on his outlook, though it does not change his plans. He returns to the Nexus.


Kelly travels across the Nexus, on his way to Coruscant. As he travels, he plots and schemes, defining basic elements of his approach to the city and its non-governmental factions, including what his aliases will be in the criminal and corporate spheres, and that he'll hold off on any involvement with the rebel underground until he's more established. Along the way, he pauses for a moment to observe an ongoing battle in the Nexus. He also uses the travel-time to hunt up a work contract on the Dataverse that can help him establish himself in the corporate world, settling on a strange job-posting by PepsiCo as his best bet. Overall, other than a lot of strategizing and preparation, his trip is uneventful, and he arrives at the Coruscant gate without incident.


Kelly earns VIP access to the corporate world. Kelly establishes his primary alias in Coruscant (Alan Mayhew). Kelly learns about the Imperial financial system. Kelly gains firsthand experience of Tiers 1, 2, and 4. Kelly discovers his remarkable powers of survival. Kelly's slowly-returning psychic abilities refine themselves. Kelly gains a power-up. 

Upon arriving in Coruscant, Kelly stays on Tier-1 just long enough to figure out that its totalitarian nightmare, then heads directly for Tier-2. He takes a robot sky-taxi named Johan to PepsiCo HQ, where he meets with Pepsiman, as per the instructions in the job-posting. After signing a non-disclosure agreement, Kelly receives a briefing on a heist that took place at the PepsiCo labs - a sample of their new signature product, NukaPepsi, has been stolen, and is now being sold on the black market. He agrees to help in exchange for VIP status with PepsiCo.   

Kelly travels to Tier-4 in search of the broker handling the NukaPepsi sale, a lizardman named Bubbles. Kelly makes a plan to pose as a buyer and set up a meeting with the thieves, all while bugging Bubbles' office, but the execution is interrupted by the unexpected arrival of the thieves themselves, angry that Bubble's still hasn't found them a buyer. Thrilled to discover that this is not the case, they take Kelly to their hideout to inspect the merchandise.

Horrible violence ensues, with Kelly the victor, and the NukaPepsi secure. 


Kelly learns about his rights and responsibilities as a VIP of PepsiCo. Kelly gains access to an unhealthy amount of soda. 

Kelly sits in a restaurant on Tier-3 of Coruscant, eating cake and reading his new executive orientation handbook. His debriefing following the NukaPepsi incident is recalled, he learns about his new relationship with PepsiCo, and he discovers he is the proud owner of 540 liters of nuclear soft-drink. 


6. An Unexpected Call to Arms
Kelly fleshes out the first part of his plan to become a criminal. Kelly experiences Tier-5. Kelly learns of the imminent attack on Darkshire. Kelly leaves Coruscant. 


 Kelly learns that he is a terrible driver. Kelly regains a rudimentary psychic early-warning sense. Kelly arrives in the Pale Moors.


(Great Writing Bonus)
Kelly learns firsthand why its a bad idea to cross the Pale Moors alone at night. Kelly recovers some flashes of memory. Kelly gains a weapon. Kelly arrives at Darkshire's walls.

9. Gathering in Defense of Darkshire
Kelly enters Darkshire. Kelly dreams of Penguins.  Kelly meets Hiro Protagonist and Okor Paleblood. Kelly meets Atelos. 

Kelly prepares for battle

(Great Writing Bonus)
Kelly teams up with Ash Williams to prevent Skeletor from tunneling into the city of Darkshire. After a vicious fight which collapses the tunnel Kelly and Ash are victorious, but Kelly is incapacitated. Skeletor is killed by Atelos. 

Kelly wakes up from a month-long coma. Kelly is recruited to help combat the threat of Nebula. Kelly has an intense sense of unpleasant deja-vu. Kelly contacts Doctor Regal. Kelly leaves the Pale Moors. 


Messages In This Thread
Kelly MacAryn - by Kelly MacAryn - 11-06-2016, 05:07 PM

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