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Quick Questions Archive
(11-21-2016, 08:58 PM)Celestia Wrote: I have a question about healing.  I'm looking to get a healing move, but I'm struggling to figure out how that works mechanically.  The only thing I can find is the healing power, but that seems to be more of a healing factor than really what I'm thinking of.  I'm hoping for something along the lines of medical knowledge or healing spells, that would let someone heal another's wounds through specialized knowledge along with concentrated effort.  I can't find any relevant proficiencies.  Are healing abilities of this sort allowed?  Is there a relevant proficiency?  Is there an out-of-combat only option?

The Healing power would be required in order to have healing moves.

The proficiencies could all be relevant dependent upon how you want to heal someone. For example, Steven Universe's "Healing Spit" move manipulates the Healing power so that it may be used at range, so he needs the Ranged Proficiency.

Quote:Healing Spit: (Ranged Proficiency, Healing) Steven's saliva carries his healing powers within it. While he typically licks his hand and places it on people to heal them, he can also... spit on them from a distance to use his powers. All effects under the Healing Power which would normally only be able to be used by touching someone can be used at range by Steven.
Agnès Oblige also had some moves that utilized Healing.

Quote:Cure (300)
Uses Ranged, Healing, Homing
The user selects a target and, by focusing on that target specifically, mitigates damage. While it takes a fair amount of time to fully heal injuries, it numbs the pain (RP fodder), allowing for at least the illusion of recovering until wounds can be completely healed, which is unlikely in battle. Wounds that Cure is working on have an opaque light green glow to them which fades to translucent, then transparent and then disappears as progress is made towards healing. Single-targeted. Cannot be self-targeted (Used on Agnès). Only works on a target directly visible to the user. In order to actually make any real impact, sustained focus on healing with Cure for a long time is required. Cannot perform other actions while using Cure (Using Angel's Bow, fighting hand-to-hand, casting buffs, moving, etc).

Tier 1 Utility Super Move: Cura (600)
Uses Ranged, Healing, Homing
Essentially a powered-up version of Cure. Instead of healing gradually, the user immediately heals a target's less serious wounds superficially (+1 HP for 1 SP) while providing a faint boost to natural regeneration beneath the skin (RP fodder). It also numbs the pain of any injuries the target has sustained (RP fodder), allowing them to carry on while appearing somewhat uninjured. Regenerated injuries flash light green and then disappear instead of gradually glowing opaque, then translucent, et cetera.
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Messages In This Thread
Quick Questions Archive - by Minato Namikaze - 10-18-2015, 07:16 PM
Base Recall & Teleporter User Cap - by Carmelita - 05-07-2016, 04:52 AM

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