11-21-2016, 04:26 PM
(This post was last modified: 11-22-2016, 12:05 PM by Damien Darhk.)
7,023.1
Character name: Damien Darhk
Character source: Arrowverse(Cw TV show)
Character history: I'm taking Darhk from the site after his death.
Upon dying in his final battle with the Green Arrow/Oliver Queen Damien is transported to the omniverse, waking up disoriented and staggering about. To Damien this world must be done sorry of version of the afterlife. The large Khushu idol he once drew his power from has been transformed into a small amulet. Although residual power still resides in it. Darhk soon find out he is able to use his magic without the dependency of the idol. The use of the idol in this new world is unknown and only time will tell what mysterious powers it now holds.
Physical Description: (originals only) Damien is 6" 0 tall, short haired blonde man. He wears a two piece suit with the idol amulet around his neck.
Stats:
ATK:3
DEF:2
SPD:1
TEC:4
Starting Proficiencies: Physical Attack(1000), Ranged Attack(1000) Ranged Materialize Proficiency ( 600 )Remote Control Proficiency (600),Debuff Proficiency (1000 )
Starting Powers:Telekinesis Advanced(1000)
Starting Moves:
Telekntic Grasp: (requires: Telekinesis, Debuff proficiency{ranged proficiency?}) 600 Om
Darhk uses his innate dark magic to instantly hold his opponents in place, he can strangle them as if being held by a giant invisible hand , additionaly he can merely toss them 10 meters away by swinging his arm in the direction that he would like for them to go, this does take a bit more consentration to forcefully throw his opponent. However Darhk must remain completely stationary and cannot use physical attacks while he is focusing on his target. While strangling his enemy Darhk raises his hands in the dierection of the intended target and must keep full attention on his opponent(s). Any sort of attack done to him will break the connection and free his opponent(s). Darhk can hold up to 2 people at a time. Do to his strong connection with the idol the intended target only needed to be 25 meters from Darhk in order for the full strength and effect of the grasp, however the longer he attempts to bind the target the weaker the effect will become after about a minute allowing them to break free of the hold. Having an ATK higher then Darhk's will cut this time In half as it is harder for him to maintain the connection.
Souleater(requires: physicall attack) 300 om
Souleater is Darhk's 3 foot ebony katanna. The hilt is in the shape of a dragon's head.
According to calculations I spent 6100 om
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? Current member
Character name: Damien Darhk
Character source: Arrowverse(Cw TV show)
Character history: I'm taking Darhk from the site after his death.
Upon dying in his final battle with the Green Arrow/Oliver Queen Damien is transported to the omniverse, waking up disoriented and staggering about. To Damien this world must be done sorry of version of the afterlife. The large Khushu idol he once drew his power from has been transformed into a small amulet. Although residual power still resides in it. Darhk soon find out he is able to use his magic without the dependency of the idol. The use of the idol in this new world is unknown and only time will tell what mysterious powers it now holds.
Physical Description: (originals only) Damien is 6" 0 tall, short haired blonde man. He wears a two piece suit with the idol amulet around his neck.
Stats:
ATK:3
DEF:2
SPD:1
TEC:4
Starting Proficiencies: Physical Attack(1000), Ranged Attack(1000) Ranged Materialize Proficiency ( 600 )Remote Control Proficiency (600),Debuff Proficiency (1000 )
Starting Powers:Telekinesis Advanced(1000)
Starting Moves:
Telekntic Grasp: (requires: Telekinesis, Debuff proficiency{ranged proficiency?}) 600 Om
Darhk uses his innate dark magic to instantly hold his opponents in place, he can strangle them as if being held by a giant invisible hand , additionaly he can merely toss them 10 meters away by swinging his arm in the direction that he would like for them to go, this does take a bit more consentration to forcefully throw his opponent. However Darhk must remain completely stationary and cannot use physical attacks while he is focusing on his target. While strangling his enemy Darhk raises his hands in the dierection of the intended target and must keep full attention on his opponent(s). Any sort of attack done to him will break the connection and free his opponent(s). Darhk can hold up to 2 people at a time. Do to his strong connection with the idol the intended target only needed to be 25 meters from Darhk in order for the full strength and effect of the grasp, however the longer he attempts to bind the target the weaker the effect will become after about a minute allowing them to break free of the hold. Having an ATK higher then Darhk's will cut this time In half as it is harder for him to maintain the connection.
Souleater(requires: physicall attack) 300 om
Souleater is Darhk's 3 foot ebony katanna. The hilt is in the shape of a dragon's head.
According to calculations I spent 6100 om
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? Current member
Avatar courtesy of Granite

