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Official Move Approval IV
(11-18-2016, 09:09 AM)King Sombra Wrote: Name of Move:  Dark Crystalline Bash
Description of Move: Growing crystals out of the ground near him, King Sombra will shape them into an oversized hammer that is the size of a fully loaded mini van. This hammer will be lifted by his telekinesis, and brought down on his opponents several times. Each swing is slow like the speed of an arrow. This does a fair amount of damage, but it cannot be done when Sombra is performing other moves. It takes about 8 seconds for him to power up this move. There is a chance that it could also give a debilitating headache to whoever is treated to this. This can be dodged and blocked. It’s simply a move that involves hitting an opponent in the head repeatedly. The headache only lasts about 4 seconds. This has a 12 second cool down upon completion.

Required Proficiencies/Powers:  Ranged Materialize Proficiency, Area Effect Proficiency, Debuff Proficiency.
Cost of Move: 300

Does he need to concentrate while summoning or while moving the hammer (would being hit break his cast and cancel/slow the summon)? Can this be used while moving? How draining is this to control? How far from him can he manipulate the hammer? If it’s greater than a few yards you’ll need to add in something about how being farther away makes it slower/harder to control. How far from him can he summon this? This’ll require Remote Control Proficiency (I know you have it, but list it as a prereq).

(11-18-2016, 04:29 PM)Amber Veritz Wrote: I wish to improve a move Ive already bought, so Im going to make sure it gets reapproved.

Aura Projection - Requires Physical Strength, Area Of Attack Prof. (600)

Amber controls her aura, having to concentrate on a defensive stance. She protects her body with an overlay of light, covering a specific part of her body, but she cannot cover her whole body at once. While she can still feel the blow, it is tough to break through the shield, for she focuses completely on the defensive capability of the move. It takes 1 second to cover one foot of her body. This means it takes three seconds to reach it's full length, but it doesn't have to cover three feet all at once, and it is stronger the less it covers. So, covering her forearm(roughly one foot) would be a stronger barrier than covering her shoulder to her hand(roughly two feet). With gained strength Amber is now able to create a full dome of shield over her body that can cover her and two others. The application of size is still in effect. The larger her dome, the weaker it is.

Changes made in italics, and deduction to null factors have been erased.

Sounds good to me. Approved.

(11-19-2016, 09:02 AM)Daniel Wrote: T2 Super Attack – Flying Thunder God: Lightning Execution (Requires Physical Strength)

Before being able to perform this Super Attack Minato must mark his target with his Hiraishin Seal.

Having Trained with both Kakashi and Kito, who are both Lightning Style users, Minato was able to pick up the basics of utilising his chakra to create lighting. Minato concentrates for 10 seconds, funnelling chakra into his hand and kunai. As he does this, he transforms the chakra into lightning. After the 10 seconds of charging, both his hand and his kunai are covered in a thin layer of lighting. Minato then activates his flying thunder god technique and teleports to his opponent, striking them with his kunai, discharging the electricity into their body, and electrocuting them.

T1 & T2 Super defence – Flying Thunder God: Guiding Thunder (Requires Ranged, Hiraishin No Jutsu) Note: I'd like to get this one approved for both a T1 and T2 Super Defence

Minato holds firm in his position and forms the hand seals; snake, horse, rat, ram and a technique specific hand seal that looks a lot like Zai from Kuji-in Mudra and Mantra seals. After performing this (roughly 2 seconds to perform all the hand seals) Minato's kunai will hover at the centre point of of his hands (which are still in the Zai hand seal formation). This creates a barrier three meters in front of him that will warp away anything that touches it.

The barrier appears to be invisible until something touches it, after which, a jutsu formula will spiral outwards from the point of contact, wrap itself around the move/ person that touched it and appear as if it is absorbing whatever it was that touched the barrier. It will then finish by warping away whatever touched it.

If an attack comes into contact with this barrier, it will be warped away to an unknown location, but if a person comes into contact with it (i.e. moves & Super Moves that involve characters being in physical contact with the barrier) it will warp that person to somewhere within Minato's vision/ sensing range.

Lightning Execution: add Teleportation to the list of prereqs and it’s good.

Guiding Thunder: You won’t need Ranged for this, but you will need Area Shield. Also I’d say you’d need to limit the melee counter-teleport to somewhere in the immediate vicinity (maybe within 10 meters or so), since being able to toss them 100 meters away at maximum kinda blurs it into Utility super move range. =P

(11-19-2016, 06:41 PM)Kelly MacAryn Wrote: Soliton Blast: Requires Ranged Attack Proficiency - (300 OM)
A very crude, but still potent, psychokinetic force-bolt, with an effect similar to being struck by a bowling-ball swung hard by a very strong man (That is, one with Kelly's ATK). After charging for two seconds, the bolt, which looks likes a tennis-ball sized distortion in the air, is fired from the hand and travels in a straight line, as fast as an arrow, for up to sixty meters. It can be used while moving, and Kelly can charge it while defending himself, though doing the latter splits his focus and is equivalent to a momentary minus-2 to TEC. The charge-up can be interrupted by a sudden distraction or a solid blow.

How draining is this on his person?
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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