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Early Bird MegaRoulette!
#35
Cool Off (Ranged, Ranged Materialize, Debuff, Homing) (300)
Jade isn't the type to go straight from conversation to casual murder, and as such, she prefers to talk through and get others to back down if possible.

There's more to this move than meets the eye. To the casual observer, it's performed by simply pointing a finger at an opponent within 5 metres. The truth is, it takes about 10 seconds of stationary charging, up to double that if Jade is moving. However, Jade is fairly good at masking this charge time, as she might be talking or simply appearing to stall or deliberate while she charges up - it's invisible. Once the move is charged and the finger is pointed, the user is caked in green energy and is instantly immobilized. This is where Jade has to hide her strain - maintaining this against a struggling opponent can be mentally taxing, but if an opponent simply finds themselves 'bubbled' like this, with no apparent difficulty, it can make Jade appear far more powerful. Against a similar-strength opponent using all their might, they can struggle free in as little as five seconds, but it won't appear as though they're getting free until they actually are. If they stop struggling, Jade can maintain this for far longer, even several minutes if they're totally compliant, but it continues to put a lot of strain on her.

When not a mental trick, this can still serve as a decent means of total debilitation mid-fight. This uses Jade's ATK and TEC, and the opponent's DEF and TEC to determine strength.


I made this really basic to keep it balanced, simple and 300. You could increase the charge time to increase range, duration etc, or better yet make it variable.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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Early Bird MegaRoulette! - by Omni - 11-19-2016, 10:36 AM

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