11-15-2016, 04:37 AM
(11-15-2016, 04:18 AM)Omni Wrote: Meteor: If a move can be charged up to make it go longer distance, that's variable and needs a 600 OM+ move. You could just make it a set chargeup time, and say that she can throw it anywhere within 150 meters.
Ah ha, thanks for the clarification. Now I have a slightly better understanding of what makes variable moves, I think.
Would a 2-second charge-up be alright for those purposes?
Meteor (300): A magical mass of rock and fire about the size of a beach ball, flung toward a location up to around 150 meters away. When it arrives at the designated point, the edge of its range, or should it collide with anything prior to doing so, it explodes, covering an area around 5 meters in diameter in a burst of energy and shrapnel. The projectile itself is relatively slow moving, travelling around 14 meters per second and giving opponents more than a short distance away plenty of time to react, though with clever timing the explosion can catch an opponent off guard. The spell needs 2 seconds to charge, and Celestia can move to an extent while charging the ability, but cannot undertake complex maneuvers or attack through other means while doing so. The mass is short lived, the shrapnel doesn't last more than a few seconds after the explosion.

