11-15-2016, 12:25 AM
Hmm. I was going for more intuitive descriptions, since I trust myself more with those, but let me try to put some numbers on it.
Moves 14 meters per second
Max distance of around 150 meters
Explosion has a 5 meter radius
Can move to an extent while casting
Cannot use other attacks while casting
Takes 1-3 seconds to cast
Moderately draining
So if I put all of this together I get:
Meteor (300): A magical mass of rock and fire about the size of a beach ball, flung toward a location up to around 150 meters away. When it arrives at the designated point, the edge of its range, or should it collide with anything prior to doing so, it explodes, covering an area around 5 meters in diameter in a burst of energy and shrapnel. The projectile itself is relatively slow moving, travelling around 14 meters per second and giving opponents more than a short distance away plenty of time to react, though with clever timing the explosion can catch an opponent off guard. It takes between 0.5-3 seconds to charge, with a larger charge time required for the mass to travel longer distances. Celestia can move to an extent while charging the ability, but cannot undertake complex maneuvers or attack through other means while doing so. The mass is short lived, the shrapnel doesn't last more than a few seconds after the explosion.
Moves 14 meters per second
Max distance of around 150 meters
Explosion has a 5 meter radius
Can move to an extent while casting
Cannot use other attacks while casting
Takes 1-3 seconds to cast
Moderately draining
So if I put all of this together I get:
Meteor (300): A magical mass of rock and fire about the size of a beach ball, flung toward a location up to around 150 meters away. When it arrives at the designated point, the edge of its range, or should it collide with anything prior to doing so, it explodes, covering an area around 5 meters in diameter in a burst of energy and shrapnel. The projectile itself is relatively slow moving, travelling around 14 meters per second and giving opponents more than a short distance away plenty of time to react, though with clever timing the explosion can catch an opponent off guard. It takes between 0.5-3 seconds to charge, with a larger charge time required for the mass to travel longer distances. Celestia can move to an extent while charging the ability, but cannot undertake complex maneuvers or attack through other means while doing so. The mass is short lived, the shrapnel doesn't last more than a few seconds after the explosion.

