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[Joining] Celestia
#1
Character name: Celestia

Character source: MLP: FiM

Character history:
The precise details of Celestia’s origin are essentially unknown.  What details there are she keeps very to her chest, telling few if any.  What is known, is that she was a formative member of Equestria very early in its history.  The first records of note are those in which she and her sister Luna defeated the chaos god Discord.  With no one else ready to take charge of the nation following the chaos god’s defeat, Celestia and her sister took charge.  The early years of her leadership were fraught with conflicts however, as many powerful beings arose to threaten the fledgeling nation.  Most notably Luna, who was overcome by jealousy and succumbed to a dark power.

Over time however, Celestia outfought and later outmaneuvered all the major threats to Equestria, and lead the nation into an era of relative peace.  Celestia did her best to guide her subjects into this era, and while doing so tried to foster independence.  She remained a central figure in Equestrian politics and history, but she preferred to act as an instructor or mediator, providing advice or helping negotiate a solution rather than directly solving the problems she encountered.

Peace could only last so long.  A great many enemies had been sealed rather than outright destroyed, and the time was coming when they would break free.  The future was an unpredictable place, and while she would protect and aid Equestria as long as she was able, she knew she couldn’t rely on only herself.  So she set about choosing a successor, choosing a promising young unicorn and taking her on as a personal pupil.  And it was just in time too, as no sooner had Celestia done so that old enemies began to return.

Beyond this, Celestia can only remember one moment of her history with particular clarity: in her previously final moments, she faced off against a great evil, although she can’t remember its nature.  Celestia herself fell, but her allies did not.  She feels confident that although she is lost to Equestria, she left behind capable ponies who can carry on in her place.

All the same, given that she has inexplicably survived, if she can find a means to get back to Equestria she will take it.

Physical Description: 
Celestia is a tall, slender equine with an alabaster coat and an ethereal mane with a mix of pink, teal and green.
[Image: touchdown_by_nadnerbd-danokpm.png]
(Art not mine, found here)

Stats:
ATK: 2
DEF: 3
SPD: 1
TEC: 4

Starting Proficiencies: Ranged Proficiency, Area Attack Proficiency, Area Shield Proficiency (2000)

Starting Powers: Flight (1800)

Starting Moves: (1200)
Cauterize (300): An intense, fast-firing, thin ray of heat.  The smaller width means it’s less taxing to cast and requires less time to build up energy for casting, but the smaller size requires increasingly precise aim to hit a target as they get farther away.  The beam fades in power over distance, and has an effective range of approximately the length of one stadium.

Flare (300): A sudden wave of intense heat and force, firing off in a cone away from the user, reaching a distance of about 5 body-lengths away.  Such an unfocused attack loses energy quickly, and thus has a very short range for a non-melee attack, but it can be very useful for catching approaching enemies by surprise, escaping being surrounded, or catching out a nearby, evasive enemy.  Some of the energy is spent knocking afflicted individuals away, and thus overall damage is reduced.

Sunwall (300): Creates a sphere of heat and force around Celestia, large enough to comfortably include a couple other beings.  The barrier itself has limited durability, but has a backlash effect which harms enemies that stand nearby or attempt to attack the barrier with melee attacks.

Meteor (300): A magical mass of rock and fire flung toward a location.  When it arrives at the designated point, or should it collide with anything prior to doing so, it explodes, covering the area around it in a burst of energy and shrapnel.  The projectile itself is relatively slow moving, though with clever timing can catch an opponent off guard, and it takes a moment of charging to cast.  The mass is short lived, the shrapnel doesn't last more than a few seconds after the explosion.  The rock mass can potentially hit anything Celestia can see, but making the projectile go farther requires more energy and a longer charge time, and the slow projectile speed gives targets more than a block away ample time to dodge or block.

I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?
Referral by a chat buddy.



While I'm here, could I get a confirmation on something?  I want to make sure I'm not accidentally crippling the character.
Does high TEC actually help a character with this build?  My impression is that it helps with non-damaging effects, and maybe with accuracy and unconventional uses of attacks (i.e. suppressing fire, or using explosive attacks use the environment to attack or block the enemy.), but to be honest I still don't feel like I fully understand what that stat governs.

I also have no idea what the standard ranges are, so if the ones I came up with for moves are too long or short for their purposes please let me know.


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[Joining] Celestia - by Celestia - 11-13-2016, 09:46 PM

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