11-12-2016, 01:33 AM
(11-09-2016, 10:37 AM)Utsuho Reiuji Wrote:(11-09-2016, 07:48 AM)Daniel Wrote:(11-07-2016, 12:47 PM)Utsuho Reiuji Wrote: Flare Up (Area Attack, Area Defense) (300): A quick, radiation/plasma burst move designed to help clear objects and people away from Utsuho. Drawing power from the nuclear fuel that feeds her, Okuu releases excessive amounts of beta radiation into the air around her, burning anyone unlucky enough to be within a meter radius. These leave radiation burns rather than her standard nuclear heat burns, causing a more deep and thorough pain than the skin-deep burns caused by most other attacks. Unlike pure heat burns however, the invisible wounds it leaves aren't nearly as permanent and debilitating, even if they do hurt a lot more in the short term.
This radiation also reacts with the air, creating a series of weak nuclear fission blasts as the air molecules are torn apart. These blasts last for less than a second, but are intense enough during that time to burn away or deflect some weaker attacks. It takes less than a second for Okuu to charge this move, but since she must draw energy unprepared, it quickly exhausts her if used more than once.
Maybe change the charge time to two seconds? It seems pretty useful and 2 seconds is still a pretty quick charge time.
Flare Up (Area Attack, Area Defense) (300): A quick, radiation/plasma burst move designed to help clear objects and people away from Utsuho. Drawing power from the nuclear fuel that feeds her, Okuu releases excessive amounts of beta radiation into the air around her, burning anyone unlucky enough to be within a meter radius. These leave radiation burns rather than her standard nuclear heat burns, causing a more deep and thorough pain than the skin-deep burns caused by most other attacks. Unlike pure heat burns however, the invisible wounds it leaves aren't nearly as permanent and debilitating, even if they do hurt a lot more in the short term.
This radiation also reacts with the air, creating a series of weak nuclear fission blasts as the air molecules are torn apart. These blasts last for less than a second, but are intense enough during that time to burn away or deflect some weaker attacks. It takes about two seconds for Okuu to charge this move, that can be done either in the air or on the ground, and during which she can make small, basic movements like ducking or a short side-step, anything larger will break her concentration. Since she must draw energy unprepared for this attack, it quickly exhausts her if used more than once.
Would this work, or should I just remove the ability to move completely?
Approved
(11-10-2016, 10:51 AM)Weiss Schnee Wrote:(11-09-2016, 06:32 PM)Daniel Wrote: something I realised when I woke up this morning, these moves are for an NPC right? If so, then I'll approve the rest later.
Shumatsu Taiho - Approved
Aku Mokin - How fast do the arrows travel?
Seelee Schneider - Why is this 900 OM? "that can both cut through and block attacks both physical and astral in form, allowing fukaku to literally cut weaker magical or psychic attacks in half" This is entirely dependent on the character's TEC
Gritz - Approved
Licht Bombe - Approved
thank you for your help!
Aku Mokin - 97 meters per second, or about the speed of a heavier crossbow..
Seelee Schneider - the 900 OM was just for it being able to cut through less solid attacks/abilities in order to stop them - since a regular sword (unless I'm wrong) can't affect something like a fire or ki attack.
I didn't mean to imply it wasn't dependent on TEC, but figured that like a sword normally is with it's ATK stat, it's ability to cut such things was basically governed by my TEC stat already.
Aku Mokin - add that into the move description (just say at the speed of a heavier crossbow). Approved
Selee Schneider - Hrmm i'm going to say that it makes sense for no sword to be able to deflect moves like that, You'll need a shield for that. So You'll need to remove that part of the move. after that, approved at 600

