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Desman Black
#3
Combat

Fighting Style
Desman’s style of fighting is tactical one of deali dealing small consecutive damage from far away and dodging any attacks that come his way, always using the structures and any unique qualities of an area to his full advantage, and only going into the fray of close combat to support or save his allies. Though like all other times, his emotions can affects how he acts, like him being reluctant to battle close friends, and anger clouding his judgement completely, tho him being hurt isn’t enough on its own to get him angry in the slightest.

Powers
Armour Up!! (Fusion/Symbiosis)
Originally being designed as replacement limbs, Des's suit can open up just enough to let anybody in. This creates a shared mind scape where both pilot the body, but it tends to favor the people with a more prominent personality.

Sonar (Enhanced Sences)
Just as it says on the packet, Des uses sonar technology to detect objects and people around him.

Elemental Manifestation (Mimic)
You know how Desman uses Ki for almost all his attacks? Well he can actually turn it into any object, it's just that he needs to be at least familiar with it. When he creates something in this way it's has the same physical proprieties as his 'Elemental' moves.

Moves
Elemental Shot (Requires Ranged Proficiency):
A shot made of pure energy around 6-7 inches in diameter with an effective range of about 2.5 m. It is shot from Des's arm cannon (or his right hand if in human form), can be shot while moving but gives -0.5 speed form the first to last shot. Vissualy simmiler to a kamahamaha wave, except without the tail and chages colors depending on the dominent element in the area (technically doesn't effect the shot becurse of what is treated as "fluff information" in the omniverse but does change the elemental allightment of shot). Can be aimed while standing still and can shot 1 shot per second for 3 secs, requires 1 second charging time between rounds. Moves slightly slower then a bullet. Only requires focus when aiming and drains stamina slightly, effects become noticeable after 6 rounds.

Elemental Cutlass (Requires Physical Strength Proficiency):
A Cutless made of the same energy as Des' shots, thus also allowing it to change color depending on the dominant element (which again, is just fodder); becurse of the fact that the energy doesn't need to be condensed in this form, the sword is only semi-opaque. The form is based primarily off of a 19th century french naval cutlass but it does have a few changes, like how the blade is two and half to three inches at the widest point, and 11 at it's longest. Needs 0.5 second of concentration to summon but doesn't need any concentration to maintain once summoned. Despite it's unusual material, it's feels much like a regular sword to hold and be hit by.

Blown Away (Requires: Area Attack,Physical Strength Proficiency)//Not Yet Unlocked IC//:
Desman takes a 3 sec charge-up time, during which he can not move, to absorb Air into his body before releasing it all in a sudden gust of wind releasing outwards from his abdomen (not hitting any opponents or allies above him, but hitting anyone in the whole 360 degrees around Des). This wind is not damaging and hits friend and foe alike, pushing them out about 20ft away from Desman. Targets have to be within 12ft of Des to be hit by the move in the first place, and people with a DEF lower than Des's ATK may be pushed back further, while people with a DEF higher than Des's ATK won't be pushed back as far.

Transformations
Human Des [Alt Form]
[spoiler]
Desman in this form stands at 6' 5" and weighs in at about 150 Lbs, making up an about average build. Unlike his Robot form, Human Des's physiology is 100%, well, human. This means he now has all four of his limbs back (including attachments like arms and feet) as well as eyes and hair (amber and dark red repetitively, the latter usually unkempt). He overall looks about his age of early 20's.He is currently unable to escape this form .
[Image: 51d62f97df87e69eacf25203caa2b26e--late-b...e-boys.jpg]

Atk: 2
Def: 1
Spd: 4
Tec: 3

Exclusive Powers
Fusion Dance(Fusion/Symbiosis)
When Desman dances with someone, if both parties choose, they will create a more complete fusion, melding both minds into one, the resulting fusion having bits and pieces of both personalities, but put into one stable one. Overides 'Armour Up!!' .

Exclusive Moves
Tier 2 Super Attack: Mental Meltdown (Requires Ranged Proficiency, Area Attack Proficiency, Fusion):
When fused, if the fusion were to end up in a situation where it’s parts were to react too drastically different from one another, the resulting conflict would cause the fusion to defuse erratically, creating a fiery explosion 16 feet in radius. Non-damaging shockwaves can also be felt within a 60 ft diameter from where the fusion was, all fusion materials being sent 20 ft away from the centre point as well.[/spoiler]

Flaming Towel Cape [T1 power-up]
[spoiler]
If Desman gets angry enough, he ignites the surrounding air in a non-damaging explosion, when the flames clear he is wearing towel that's on fire like a cape. Also gives his moves a flame aesthetic.
[Image: WmDbuL1.png]
- Art by Leonardo Watch

Atk: +1
Def: +0
Spd: +2
Tec: +2
[/spoiler]


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Desman Black - by Desman Black - 10-22-2016, 11:10 PM

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