10-26-2016, 06:16 PM
Yojimbo Style: Enkidu Rising - 600 OM (Super Jump - Basic, Ranged Proficiency, Physical Proficiency)
The target of this attack must have already been hit with at least one of Hiro’s Chernobyl Packets to “attune” them to his programs. With all of his weapons sheathed, Hiro inputs automatic commands on his wristcomp, taking at least three seconds to do so. Once this is done, Hiro leaps into the air towards his opponent in a wide arc, the top of the arc being his maximum jump height. It takes a few meters of running to be able to get to that sort of momentum, and Hiro may not leap from a standing position or this attack fails.
Once Hiro hits the apex of his jump, the pre inputted program activates, materializing foot long data slivers around him in a circle, around 5-8 of them. Acting like arrows, these zip forward ahead of Hiro towards his target. However, they can be inaccurate and may not always hit the target if they are quick enough to dodge them. Hiro follows a second or two behind this barrage, sword drawn and swinging down for a powerful overhead slice, crashing into the ground if he misses, and at the very least losing his footing if he strikes, stumbling and attempting to regain his balance, leaving him open for counterattack. The entirety of this attack, from start-up run to sword strike takes about six seconds.
The target of this attack must have already been hit with at least one of Hiro’s Chernobyl Packets to “attune” them to his programs. With all of his weapons sheathed, Hiro inputs automatic commands on his wristcomp, taking at least three seconds to do so. Once this is done, Hiro leaps into the air towards his opponent in a wide arc, the top of the arc being his maximum jump height. It takes a few meters of running to be able to get to that sort of momentum, and Hiro may not leap from a standing position or this attack fails.
Once Hiro hits the apex of his jump, the pre inputted program activates, materializing foot long data slivers around him in a circle, around 5-8 of them. Acting like arrows, these zip forward ahead of Hiro towards his target. However, they can be inaccurate and may not always hit the target if they are quick enough to dodge them. Hiro follows a second or two behind this barrage, sword drawn and swinging down for a powerful overhead slice, crashing into the ground if he misses, and at the very least losing his footing if he strikes, stumbling and attempting to regain his balance, leaving him open for counterattack. The entirety of this attack, from start-up run to sword strike takes about six seconds.
