10-21-2016, 05:39 PM
Name, Gender, Age etc.: Dasha Pelandria, 27-year-old woman.
Appearance: [spoiler]
[/spoiler]
Relationships: Professional (and slightly personal) rivalry with Ozal, slightly anti-imperial viewpoints
Profession(s): Innkeeper of the Open Shore a tavern and inn in Silverrock.
History: Dasha used to live in Coasta del Sol, running the Velvet Dolphin. However, after a series of events more or less beyond her control, she was forced to leave town before Imperial police confiscated her place of work. Selling her inn, she took a ship to Windfall island, shortly after the mining industry left. She set up a small tavern and inn on the outskirts of Silverrock, where she manages to run a decent business. Dasha came to Silverrock to escape the Empire, and in the back of her mind she is worried that she hasn’t gone quite far enough.
Possessions:
The Open Shore: This combination tavern and inn is in relatively good repair. The front half of the building is only one story, while the back half of the structure has a second floor where a few rooms are available for rent. The ground floor is almost entirely the common room of the inn, and there are a collection of tables, as well as both a large fireplace and small stage for those who wish to make a performance. A large wagon-wheel chandelier hangs from the center of the room, a collection of melting candles dripping wax on whatever hapless patron had the misfortune of choosing that seat. The Aesthetic is most like that of the early renaissance, with carved wood pillars and a polished bar. However, the rest of the furniture is more classically medieval and the dishes and fare offered are equally archaic relative to what is available elsewhere in the verse.
There are two rooms in the back of the first floor, a kitchen area and a combination office/sleeping quarters where six rooms available on the second floor, these are slightly smaller than average rooms, with the standard bed and night stand, on which sits an oil lamp. A large locked trunk is also available in each room, and a key is given to a person who stays, to be returned in the morning before they leave. There is also a cellar accessed from behind the bar, where a collection of cheap and relatively recent drinks are stored, (the Open Shore doesn’t yet have the clientele to afford having expensive drinks on tap.) and a very small stable that could house at most two horses, (or similarly sized vehicles, since horses are not especially useful on an island.) which also serves as a storeroom of sorts on the upper floor.
Dataverse device: just a standard data-pad. An old model, but may have been an Imp-restricted version since it appears to have some functions for monitoring nearby Dataverse traffic. Likely obtained on the black market prior to her egress from Coasta del Sol.
Powers & Abilities:
For all true intents and purposes Dasha is a normal human, although her upbringing has left her somewhat rugged, and that stubbornness has gotten her into a few more scraps than she would appear (or admit to.)
Latent paranormal psychic: Though she never speaks of it to anyone, Dasha has on multiple occasions seen ghosts/spirits and though she has only tried this once, she is able to communicate with them. Dasha herself is only half convinced she is not simply hallucinating. The ability of these phantoms to interact with the physical world is so far undetermined, as Dasha has never stuck around one long enough to find out.
~~~~~
Name, Gender, Age etc.: Kelp Dorik, 13-year-old boy.
Appearance: [spoiler]
[/spoiler]
Relationships: busboy/stablehand for Dasha
Profession(s): worker at the Open Shore
History: Kelp is a sweet boy, but very shy and entirely mute. He worked for Dasha back in Coasta del Sol and has gone with her to Windfall island. This move cost him nearly all of his savings, (the cost of this travel was highly inflated for both him and Dasha thanks to their poor relations with a certain imperial officer) and he is working up enough money to pay for fare to bring his mother to the island as well. Kelp is about as non-confrontational as possible, and will be very unlikely to do anything to defend himself.
Possessions: Kelp has had to sell virtually all of his possessions in order to make it to Windfall Island, and as such has no items of note beyond normal clothes.
Powers & Abilities: Kelp is stronger than his frame would suggest, but otherwise totally unremarkable in the powers realm of things.
Appearance: [spoiler]
[/spoiler]Relationships: Professional (and slightly personal) rivalry with Ozal, slightly anti-imperial viewpoints
Profession(s): Innkeeper of the Open Shore a tavern and inn in Silverrock.
History: Dasha used to live in Coasta del Sol, running the Velvet Dolphin. However, after a series of events more or less beyond her control, she was forced to leave town before Imperial police confiscated her place of work. Selling her inn, she took a ship to Windfall island, shortly after the mining industry left. She set up a small tavern and inn on the outskirts of Silverrock, where she manages to run a decent business. Dasha came to Silverrock to escape the Empire, and in the back of her mind she is worried that she hasn’t gone quite far enough.
Possessions:
The Open Shore: This combination tavern and inn is in relatively good repair. The front half of the building is only one story, while the back half of the structure has a second floor where a few rooms are available for rent. The ground floor is almost entirely the common room of the inn, and there are a collection of tables, as well as both a large fireplace and small stage for those who wish to make a performance. A large wagon-wheel chandelier hangs from the center of the room, a collection of melting candles dripping wax on whatever hapless patron had the misfortune of choosing that seat. The Aesthetic is most like that of the early renaissance, with carved wood pillars and a polished bar. However, the rest of the furniture is more classically medieval and the dishes and fare offered are equally archaic relative to what is available elsewhere in the verse.
There are two rooms in the back of the first floor, a kitchen area and a combination office/sleeping quarters where six rooms available on the second floor, these are slightly smaller than average rooms, with the standard bed and night stand, on which sits an oil lamp. A large locked trunk is also available in each room, and a key is given to a person who stays, to be returned in the morning before they leave. There is also a cellar accessed from behind the bar, where a collection of cheap and relatively recent drinks are stored, (the Open Shore doesn’t yet have the clientele to afford having expensive drinks on tap.) and a very small stable that could house at most two horses, (or similarly sized vehicles, since horses are not especially useful on an island.) which also serves as a storeroom of sorts on the upper floor.
Dataverse device: just a standard data-pad. An old model, but may have been an Imp-restricted version since it appears to have some functions for monitoring nearby Dataverse traffic. Likely obtained on the black market prior to her egress from Coasta del Sol.
Powers & Abilities:
For all true intents and purposes Dasha is a normal human, although her upbringing has left her somewhat rugged, and that stubbornness has gotten her into a few more scraps than she would appear (or admit to.)
Latent paranormal psychic: Though she never speaks of it to anyone, Dasha has on multiple occasions seen ghosts/spirits and though she has only tried this once, she is able to communicate with them. Dasha herself is only half convinced she is not simply hallucinating. The ability of these phantoms to interact with the physical world is so far undetermined, as Dasha has never stuck around one long enough to find out.
~~~~~
Name, Gender, Age etc.: Kelp Dorik, 13-year-old boy.
Appearance: [spoiler]
[/spoiler]Relationships: busboy/stablehand for Dasha
Profession(s): worker at the Open Shore
History: Kelp is a sweet boy, but very shy and entirely mute. He worked for Dasha back in Coasta del Sol and has gone with her to Windfall island. This move cost him nearly all of his savings, (the cost of this travel was highly inflated for both him and Dasha thanks to their poor relations with a certain imperial officer) and he is working up enough money to pay for fare to bring his mother to the island as well. Kelp is about as non-confrontational as possible, and will be very unlikely to do anything to defend himself.
Possessions: Kelp has had to sell virtually all of his possessions in order to make it to Windfall Island, and as such has no items of note beyond normal clothes.
Powers & Abilities: Kelp is stronger than his frame would suggest, but otherwise totally unremarkable in the powers realm of things.
If history is to become legend, it first must be recorded.

