10-20-2016, 05:25 PM
(This post was last modified: 10-21-2016, 01:34 AM by The Future Warrior.)
Name: Artom
Gender: Male
Age: Approximately X years
Appearance:
![[Image: Zxjzhj0.png]](http://i.imgur.com/Zxjzhj0.png)
Artom would be an unassuming sort of figure, standing in at only a moderate height of 5' 8", and not particularly physically imposing or memorable, were it not for an unfortunately naturally...shifty sort of appearance. Always wrapped up in his turban and robes, no one's ever gotten a good look at his face, which seems to perpetually be shrouded from any intensity of light.
Relationships: Artom makes a point to remain as friendly as possible to anyone and everyone, but he does not have any specific relationships of note.
Profession(s): Artom serves as a messenger and courier among the island itself, as well as to the rest of the verse at large, as well as running a small business selling trinkets and items -- small little accessories, typically fashioned into bracelets or charms to be worn on necklaces. They offer a variety of useful effects to make life easier, and are certainly nice to have. The most common ones he makes for use on the island offer such lovely benefits as warding off light wind and rain, taking the edge off of any extreme weather and keeping you nice and cool (or warm, if it ever came to it). He typically sells them at just enough to cover the cost for making them to various other shops on the island, for them to resell later.
History: Artom has such a wealth of tales from his past to tell, it's hard to believe them all. Before he came to the Omniverse, anyway. Since he arrived here, it's been much more mundane. A travelling merchant, a bit of a courier and messenger, and even forger of odd little trinkets and items, he's been all over the Omniverse. A bit of exploration and business brought him to Windfall Island, just as the silver mining was brought to a halt. He took a liking to the island's environs, finding it to be a pleasant enough place, and decided to stay, once his business was concluded.
Possessions: Artom's possessions are simple. Beyond his clothes, he has his favored staff, functioning equally well as a walking stick and a bludgeon in case of emergency. He keeps a short, curved sword stowed under his robes, likewise in case of emergency. Aside from that, he has a messenger bag near-constantly over one shoulder, which never seems to run out of space for all manner of paraphernalia. A relic from his traveling merchant days, or so he says. He owns a small, unassuming house in Silverock Town, but has nothing else of note.
Powers & Abilities: Artom does not have very many powers beyond the norm. He does seem to be almost unnaturally perceptive, and makes it a point of pride that no one has ever managed to sneak up on him or steal from him, in all his many years, and he has the preternatural habit of always managing to turn up whenever someone mentions him, often in the most inexplicable of ways. That aside, his long years of travel and experience have given him a great deal of practical skills, and he's versed in all manner of mundane skills, the most prominent of them being first aid and basic medical knowledge, adequate combat skill, and a fair hand at basic magic, though mostly support and assisting in fleeing than anything suited for combat.
Gender: Male
Age: Approximately X years
Appearance:
![[Image: Zxjzhj0.png]](http://i.imgur.com/Zxjzhj0.png)
Artom would be an unassuming sort of figure, standing in at only a moderate height of 5' 8", and not particularly physically imposing or memorable, were it not for an unfortunately naturally...shifty sort of appearance. Always wrapped up in his turban and robes, no one's ever gotten a good look at his face, which seems to perpetually be shrouded from any intensity of light.
Relationships: Artom makes a point to remain as friendly as possible to anyone and everyone, but he does not have any specific relationships of note.
Profession(s): Artom serves as a messenger and courier among the island itself, as well as to the rest of the verse at large, as well as running a small business selling trinkets and items -- small little accessories, typically fashioned into bracelets or charms to be worn on necklaces. They offer a variety of useful effects to make life easier, and are certainly nice to have. The most common ones he makes for use on the island offer such lovely benefits as warding off light wind and rain, taking the edge off of any extreme weather and keeping you nice and cool (or warm, if it ever came to it). He typically sells them at just enough to cover the cost for making them to various other shops on the island, for them to resell later.
History: Artom has such a wealth of tales from his past to tell, it's hard to believe them all. Before he came to the Omniverse, anyway. Since he arrived here, it's been much more mundane. A travelling merchant, a bit of a courier and messenger, and even forger of odd little trinkets and items, he's been all over the Omniverse. A bit of exploration and business brought him to Windfall Island, just as the silver mining was brought to a halt. He took a liking to the island's environs, finding it to be a pleasant enough place, and decided to stay, once his business was concluded.
Possessions: Artom's possessions are simple. Beyond his clothes, he has his favored staff, functioning equally well as a walking stick and a bludgeon in case of emergency. He keeps a short, curved sword stowed under his robes, likewise in case of emergency. Aside from that, he has a messenger bag near-constantly over one shoulder, which never seems to run out of space for all manner of paraphernalia. A relic from his traveling merchant days, or so he says. He owns a small, unassuming house in Silverock Town, but has nothing else of note.
Powers & Abilities: Artom does not have very many powers beyond the norm. He does seem to be almost unnaturally perceptive, and makes it a point of pride that no one has ever managed to sneak up on him or steal from him, in all his many years, and he has the preternatural habit of always managing to turn up whenever someone mentions him, often in the most inexplicable of ways. That aside, his long years of travel and experience have given him a great deal of practical skills, and he's versed in all manner of mundane skills, the most prominent of them being first aid and basic medical knowledge, adequate combat skill, and a fair hand at basic magic, though mostly support and assisting in fleeing than anything suited for combat.

