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Official Move Approval IV
(10-06-2016, 03:43 PM)Eda Wrote: reposting as I fixed these and never got word back



Move name : Thunder ( Requires Ranged proficiency , homing proficiency ) 300 om

A bolt of lightning from the casters hand moves at an incredibly high speed 

High damage
Moderate stamina cost
Loses damage at farther distances
15 second charge and cast time 
Can track target for up to 30 feet
Can be charged while moving 
Can not be used in consecutive casts or with other moves

~

Move name : Shineblast ( Requires Ranged proficiency ) 300 om

A small ball of shining light sent from the caster at a target 

Moderate damage
Low stamina cost
10 second charge time for 1 , an additional 5 seconds if using 2 , another 5 seconds to do the triple play 
Short travel distance 15 ft before losing damage
Can be charged while moving , used with a second and even third consecutive shineblast 
Chaining it together can tire caster out quickly

~

Move name : Love Darkness Explosion ( Tier 1 super move ) ( Requires Ranged proficiency ) 600 om

A beam of pure darkness fired by the caster at a single target

Beam is 10 ft in diameter and can travel up to 50 feet but loses power at long distances
Massive damage
-1 sp to cast
Requires a long cast time ( Full minute ) due to the amount of power behind the attack 
Requires tremendous focus and can be interrupted
Can be charged while moving , however can not be cast while moving with any accuracy 
Can not be chained together with other moves

Just a few notes for you from my end:

-writing how much damage it does has no real impact on the move, since its power is determined by how hard it is to use. That's not to say you must leave it out, it's just a comment of mine.

-Shineblast would be 600 OM I believe, because it is variable (charging to fire multiple at a time). Also I am a little confused myself about the "chaining" thing, wouldn't it require 10 seconds to charge a second blast after firing the first, or first volley? You're also going to need to write how fast each blast moves and how far their maximum travel distance is (if I understood right, 15ft is only before they start losing damage?)

-Love Darkness Explosion would require Area Attack Proficiency if the beam is over 3ft in diameter (See here for clarification). You can leave out the long cast time and being able to interrupt it as it's a super move, they are always similarly powerful regardless of their disadvantages - that's kind of their point. If something about super moves is unclear, I would recommend reading this relevant info in the rules section or just asking in the Help Desk.
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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