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Official Move Approval IV
Demon Guillotine (300) Requires Physical Strength

[spoiler]After a few seconds a thick and heavy blade sprouts from one of Kuzuru’s forearms. It runs from elbow to wrist and juts outwards about four inches. The guillotine is quite heavy and is cumbersome to wield. The weight forces his arm to hang limp at his side and only through slow telegraphed movements can he swing the weapon with any force. Despite the downsides should he manage to score a solid hit with the guillotine   the results would be devastating. It takes only a few moments to desummon the blade, but while it is active he is unable to use his “Demon Blades” move.[/spoiler]

Malicious Presence (300)

This one I'm not sure if it would count as a fodder power or what I would need as prerequisites to make this work.

[spoiler]Having swallowed a countless number of souls Kuzuru’s very presence has become a tangible force. Anyone within 20 meters of Kuzuru can pinpoint his location as if they had basic enhanced senses. Anyone that is aware of his presence feels a tangible sense of danger emanating from him, and those without insight or a sufficiently high TEC skill feel he is stronger than he actually is. This feeling is more profound in secondaries and is used as an intimidation tool for Kuzuru. The demon can choose to increase the potency of this effect, but anyone within 40 meters can pinpoint his location and he can only keep this up for a minute or so before reverting back to the base effect.[/spoiler]

Strength of the Damned Tier 1 power-up (1000)

[spoiler]ATK + 2
DEF + 0
SPD + 1
TEC +2

Should Renji or Kuzuru find themselves in a rough spot they can temporarily call upon the strength of the numerous souls trapped within the Ouroboros Blade. Physically not much changes, but they become much stronger and more skilled.[/spoiler]

Vaporize (300) Requires Physical Strength, Ranged Proficiency, Debuff Proficiency, Area Attack Proficiency

[spoiler]Strazio dips his hands into a body of water and begins to pump small amounts of energy into it. He must keep his hands submerged for three full seconds, but he is allowed to move about so long as his hands do not leave the water. After three seconds the energy hits a tipping point and the water erupts upwards in a geyser of searing hot steam. Should someone be unfortunate enough to be caught directly in the geyser the hot water sticks to their skin and moderately burns them. After the eruption the steam stays present in the air and while it is harmless it still blankets a roughly ten foot area and obscures vision. [/spoiler]

Blackout (300) Requires Physical Strength, Debuff Proficiency

[spoiler]Having a potent mastery over raw energy Strazio is able to siphon energy directly from someone’s flesh. He grabs a target and for up to three seconds begins to sap energy from them. The closer to his target’s heart that he grabs the more effective blackout becomes, whereas grabbing a limb produces little effects beyond numbness or dull aching. During this process and for two seconds afterwards Strazio is unable to use any other moves. A full charge will leave the target feeling groggy and winded for ten seconds, while anything less than a full charge will last for a fraction of the time.[/spoiler]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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