11-06-2014, 11:12 AM
Few things:
You'll need descriptions for each of those moves - even if they are commonly known weapons. I would recommend that you check out the Moves rule page as it is fairly detailed in what we expect out of each of those. There are also some really good examples in the Move Approval thread in the Help Desk Forum. Additionally, an expanded History and Physical Description since this is an Original character and there is no source material that can easily be accessed. Think at least a paragraph for both. Maybe several for the History.
For Spell-Casting - if you're doing what I think you're doing - you'll want to make separate moves for each spell. For example, a simple Fire-bolt spell might look like this:
Fire-Bolt (requires ranged): By concentrating for a few seconds, the caster can conjure a small flaming orb in his or her hand. This sphere can be launched at a target with moderate speed. The fire burns and spreads about the person if it impacts. It's not a taxing spell but does require the user to stand relatively still while the flames first materialize. (300 om)
You'll need descriptions for each of those moves - even if they are commonly known weapons. I would recommend that you check out the Moves rule page as it is fairly detailed in what we expect out of each of those. There are also some really good examples in the Move Approval thread in the Help Desk Forum. Additionally, an expanded History and Physical Description since this is an Original character and there is no source material that can easily be accessed. Think at least a paragraph for both. Maybe several for the History.
For Spell-Casting - if you're doing what I think you're doing - you'll want to make separate moves for each spell. For example, a simple Fire-bolt spell might look like this:
Fire-Bolt (requires ranged): By concentrating for a few seconds, the caster can conjure a small flaming orb in his or her hand. This sphere can be launched at a target with moderate speed. The fire burns and spreads about the person if it impacts. It's not a taxing spell but does require the user to stand relatively still while the flames first materialize. (300 om)
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