11-02-2014, 10:39 AM
Advanced Electrical Pulse Generation - 1200 M (Requires Ranged Proficiency) (Requires Ranged Materialize Proficiency) (Requires Area Attack Proficiency)
By collapsing magnetic fields on top of themselves, an advanced magnetokinetic is capable of generating electrokinetic pulses and blasts from any point around their body, but it should really be half a meter to two meters away depending on the direction it fires. These high powered blasts form a sort of fold in the air as they are generated in around half a second, then they are let loose which allows one to easily fire multiple blasts. Depending on whether or not you want to temporarily triple your attack, you can fire only one, super high powered, super heated bolt of electricity that forms in the lower atmosphere before bolting down to the Earth towards your target like a bolt of lightning.
The small blasts aren't hard to create, but the lightning bolt is extremely taxing and leaves the user drained unless you have absorbed a significant amount of electricity.
The pulses are something entirely different though they form the same way, but form within range of an opponent and far enough away that they won't harm the user. Only one pulse can be made at a time due to the sheer force they possess. In a massive expulsion of kinetic and electrical energies, the 'grenade' formed explodes and devastates everything within a ten meter radius. This is an extremely powerful move that must be used carefully, lest you rip yourself apart. A more advanced version pulls in things via magnetism before condensing them into small nails and them exploding outwards, the shrapnel going past a distance of thirty meters until the kinetic energy in them runs out. That means you gotta be quite the distance away.
Both of these moves are taxing, extremely so. The advanced version is in fact so taxing it practically leaves its user powerless.
By collapsing magnetic fields on top of themselves, an advanced magnetokinetic is capable of generating electrokinetic pulses and blasts from any point around their body, but it should really be half a meter to two meters away depending on the direction it fires. These high powered blasts form a sort of fold in the air as they are generated in around half a second, then they are let loose which allows one to easily fire multiple blasts. Depending on whether or not you want to temporarily triple your attack, you can fire only one, super high powered, super heated bolt of electricity that forms in the lower atmosphere before bolting down to the Earth towards your target like a bolt of lightning.
The small blasts aren't hard to create, but the lightning bolt is extremely taxing and leaves the user drained unless you have absorbed a significant amount of electricity.
The pulses are something entirely different though they form the same way, but form within range of an opponent and far enough away that they won't harm the user. Only one pulse can be made at a time due to the sheer force they possess. In a massive expulsion of kinetic and electrical energies, the 'grenade' formed explodes and devastates everything within a ten meter radius. This is an extremely powerful move that must be used carefully, lest you rip yourself apart. A more advanced version pulls in things via magnetism before condensing them into small nails and them exploding outwards, the shrapnel going past a distance of thirty meters until the kinetic energy in them runs out. That means you gotta be quite the distance away.
Both of these moves are taxing, extremely so. The advanced version is in fact so taxing it practically leaves its user powerless.
