09-17-2016, 10:52 AM
Break the Witness - Requires Physical Strength Proficiency
Wright points at the opponent, creating a ghostly hand that reaches around 10 feet away. It's got long distance, but it's only three feet in diameter. The attack comes out fast, in a split second. However, the time it takes to recover from using it is a bit long, leaving him open to attacks for around three seconds. In addition, the cooldown is three seconds after the recovery, bringing it to a total of six seconds. This move is usable only in Turnabout. It's fairly damaging, but at the cost of being quite draining. He cannot use this while moving while on the ground, but he can while he's in the air. This cannot be used with other moves.
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Changes are still bolded.
Wright points at the opponent, creating a ghostly hand that reaches around 10 feet away. It's got long distance, but it's only three feet in diameter. The attack comes out fast, in a split second. However, the time it takes to recover from using it is a bit long, leaving him open to attacks for around three seconds. In addition, the cooldown is three seconds after the recovery, bringing it to a total of six seconds. This move is usable only in Turnabout. It's fairly damaging, but at the cost of being quite draining. He cannot use this while moving while on the ground, but he can while he's in the air. This cannot be used with other moves.
[spoiler]
![[Image: Ultimate-Marvel-Vs-Capcom-3-Phoenix-Wright-feature.jpg]](http://cdn3-www.playstationlifestyle.net/assets/uploads/2012/02/Ultimate-Marvel-Vs-Capcom-3-Phoenix-Wright-feature.jpg)
Changes are still bolded.