09-16-2016, 02:34 PM
(This post was last modified: 09-16-2016, 02:37 PM by The Vision.)
Leather Coach Gun (Requires Ranged) - 300
Gaige fires a heavy shotgun which fires 13 pellets in an inaccurate cluster. Each pellet doesn't do much damage on its own, but, you know, there are 13 of them. If all 13 hit you, it will do lotsa damage. Luckily for the target, this attack is extremely inaccurate. It can only fire one shot per mag, and takes 3 seconds to reload. If Gaige's reloading is somehow interrupted, she has to start over. Its effective range is 3 meters with a 1 m x 1 m spread.
lite smig (Requires Ranged) - 300
A submachine gun. It can fire 48 weak bullets in 6 seconds, and takes 4 seconds to reload. If Gaige's reloading is interrupted somehow, she has to start over. Its effective range is 6 meters.
Lobbed Shock Grenade (Requires Ranged, Area Attack, Debuff) - 300
A grenade. Gaige can throw it up to 20 meters. It cooks for two seconds before detonating an explosion with a 0.75 meter radius. Once it detonates, it sends shards of electrified shrapnel into everyone nearby, friend or foe. The initial damage is weaker than most grenades, but the shock DoT (which lasts 3 seconds) certainly stings. She can have three of these grenades per battle. She may find more just laying on the ground every minute (in other words, she can recharge one grenade per minute).
The Stare (Requires Ranged, Debuff) - 600
If Deathtrap is not already out, he manifests to use this attack and disappears as soon as it ends. Deathtrap fires a big-ass laser from his eye at a target. This laser theoretically could go as far as light goes, but Deathtrap can only recognize hostiles within 15 meters. (In other words, the laser only goes for 15 meters) If it makes contact with a hostile, a swirl of lightning surrounds them, slightly trapping their movement. Nobody else is harmed by the storm. Deathtrap can hold this laser for 3 seconds. (for now)
Gaige fires a heavy shotgun which fires 13 pellets in an inaccurate cluster. Each pellet doesn't do much damage on its own, but, you know, there are 13 of them. If all 13 hit you, it will do lotsa damage. Luckily for the target, this attack is extremely inaccurate. It can only fire one shot per mag, and takes 3 seconds to reload. If Gaige's reloading is somehow interrupted, she has to start over. Its effective range is 3 meters with a 1 m x 1 m spread.
lite smig (Requires Ranged) - 300
A submachine gun. It can fire 48 weak bullets in 6 seconds, and takes 4 seconds to reload. If Gaige's reloading is interrupted somehow, she has to start over. Its effective range is 6 meters.
Lobbed Shock Grenade (Requires Ranged, Area Attack, Debuff) - 300
A grenade. Gaige can throw it up to 20 meters. It cooks for two seconds before detonating an explosion with a 0.75 meter radius. Once it detonates, it sends shards of electrified shrapnel into everyone nearby, friend or foe. The initial damage is weaker than most grenades, but the shock DoT (which lasts 3 seconds) certainly stings. She can have three of these grenades per battle. She may find more just laying on the ground every minute (in other words, she can recharge one grenade per minute).
The Stare (Requires Ranged, Debuff) - 600
If Deathtrap is not already out, he manifests to use this attack and disappears as soon as it ends. Deathtrap fires a big-ass laser from his eye at a target. This laser theoretically could go as far as light goes, but Deathtrap can only recognize hostiles within 15 meters. (In other words, the laser only goes for 15 meters) If it makes contact with a hostile, a swirl of lightning surrounds them, slightly trapping their movement. Nobody else is harmed by the storm. Deathtrap can hold this laser for 3 seconds. (for now)
![[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]](https://s-media-cache-ak0.pinimg.com/originals/2e/90/d3/2e90d321b01d5016a4116390e9d88ebd.jpg)
![[Image: ytLTikp.png?1]](http://i.imgur.com/ytLTikp.png?1)
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