02-14-2018, 01:33 PM
In order to better define what counts as a Buff or Debuff, I've added a couple words to the proficiency descriptions.
Previously:
Previously:
Quote:Buff Proficiency – 400 OM (Example move)Now:
Allows you to create moves which provide beneficial effects to allies at cost to yourself (usually time and/or energy). While this might seem pointless, pooling one's powers can be a very effective strategy, especially against overwhelming foes. Boosting or adjusting one's own stats requires a Transformation. Significant stat boosts require the use of a Super Move in conjunction with this proficiency.
Debuff Proficiency – 1000 OM (Example move)
Allows you to create moves which have a lingering detrimental effect against opponents. For example, an ice beam which slows or freezes enemies, or a flashbang grenade that blinds and deafens your opponents.
Quote:Buff Proficiency – 400 OM (Example move)
Allows you to create moves which provide lingering or channelled beneficial effects to allies at cost to yourself (usually time and/or energy). While this might seem pointless, pooling one's powers can be a very effective strategy, especially against overwhelming foes. Boosting or adjusting one's own stats requires a Transformation. Significant stat boosts require the use of a Super Move in conjunction with this proficiency.
Debuff Proficiency – 1000 OM (Example move)
Allows you to create moves which have a lingering or channelled detrimental effect against opponents. For example, an ice beam which slows or freezes enemies, or a flashbang grenade that blinds and deafens your opponents.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

