02-14-2018, 11:50 AM
@13: I didn't say you *had* to increase the cost like that. Just that you might have to. I can't comfortably make a ruling - and I don't want you to be spending more OM than you need to. As for the other details of the move, you can hash it out with Reece.
@Clap: For the basket ball, could he choose to have it bounce between multiple opponents? Back and forth and keep doing damage? Or will he always have it bounce back towards him? I'm just wondering because it moves fast-ish so it could be used to stack a lot of damage on a slow/unskilled opponent. Perhaps saying it looses speed (and this damage) after each bounce would be a good way to balance that. Also, I don't think you need to have a TEC requirement. It'd only be needed if Ranged Control wasn't used. Lastly, why does this need physical?
Ankle: Does he move at normal max speed (do unless for burst movement)? With a 3 second charge, you might be able to get him to move a bit faster - or reduce the number. Heck, anyone with super jumped could probably just hop out of the way without being that fast. Also, side comment: maybe add that this counts as a use of burst movement so it would put that power on cooldown for a second.
Also, I don't really think you actually need a move for this. You can trip people over normally. Unless there's something special about it, I wouldn't bother with it.
@Clap: For the basket ball, could he choose to have it bounce between multiple opponents? Back and forth and keep doing damage? Or will he always have it bounce back towards him? I'm just wondering because it moves fast-ish so it could be used to stack a lot of damage on a slow/unskilled opponent. Perhaps saying it looses speed (and this damage) after each bounce would be a good way to balance that. Also, I don't think you need to have a TEC requirement. It'd only be needed if Ranged Control wasn't used. Lastly, why does this need physical?
Ankle: Does he move at normal max speed (do unless for burst movement)? With a 3 second charge, you might be able to get him to move a bit faster - or reduce the number. Heck, anyone with super jumped could probably just hop out of the way without being that fast. Also, side comment: maybe add that this counts as a use of burst movement so it would put that power on cooldown for a second.
Also, I don't really think you actually need a move for this. You can trip people over normally. Unless there's something special about it, I wouldn't bother with it.