09-11-2016, 08:03 AM
(09-03-2016, 02:34 AM)True Final Boss Wrote: Prinny Beam (Ranged Proficiency) (300)
Prinny has an attack that is used reflexively in response to being struck on the head hard. Usalia jumps up into the air and lands on her Prinny assist. He needs to be against a flat surface or otherwise held in place such that her landing pushes down on his head hard. This causes a 5 inch beam to shoot out of the Prinny's mouth. The beam moves at bullet speed and is strong, but Prinny can only fire a few of them before getting exhausted and unable to fire. It travels until it hits something. If Prinny cannot open his mouth the pressure of the attack explodes inside him which will probably kill him done twice, at least disabling him the first time.
Approved.
(09-10-2016, 08:23 AM)Hiro Protagonist Wrote: How far does the Denial Zone reach from Hiro (i.e. how close do they have to be for him to block them?). Can this be used while moving? Does this require concentration and can it be used with other moves? In terms of what he can block, you’ll need to add something in about stronger attacks taking more stamina or something in that vein, just so that you’re not knocking RPGs out of the air with little effort.
Changes are in Bold
Quote:Hacked Yojimbo: Zero Point Defense - 600 OM (Area Shield Proficiency, TEC 4, Ranged Proficiency)
It is said that truly skilled swordsmen can cut an arrow in flight, or slice the wings from a fly. Hiro uses this move to nullify projectiles or sustained attacks against him. Hiro must spend at least 3 seconds pacing his breathing and tensing his muscles, while his goggles cast a virtual “denial zone” around his front, covering 180 degrees within his melee striking range, about five feet. For the next thirty seconds Hiro must maintain a tranquil state of battle zen, concentrating on incoming attacks to the exclusion of his other moves. He may still move and avoid incoming attacks, and use basic strikes, but cannot use any other Moves. Whenever a projectile such as an arrow, bullet, or missile enters this denial zone, the goggles will highlight it with a virtual marker and Hiro will slice it into uselessness with his sword. He can only target one item per “volley” (i.e. he can deflect one bullet but not a burst of five). Attacks that match his ATK stat can be deflected with relative ease, but deflecting a stronger attack will end this “focus state” early. If Hiro deflects an ATK double his own, it is only mitigated and some damage will still go through. This mode is not very draining, although if he activates the denial zone repeatedly it can be.
Additionally, if he spends twice the focus time (6 seconds), Hiro can coat his sword in his signature vector shield and give it the ability to bisect sustained attacks, such as energy beams, fire blasts, plasma waves, etc. This mode only lasts ten seconds and will run out after that time regardless of whether or not he uses it. This also uses up one of his Vector Shield personal activations (see Vector Faraday move for details).
C'est approved!
(09-10-2016, 11:52 AM)Phoenix Wright Wrote:(09-10-2016, 02:50 AM)Mark Wrote:Phoenix Wright Wrote:Break the Witness - Requires Physical Strength Proficiency
Wright points at the opponent, creating a ghostly hand that reaches around 10 feet away. It's got long distance, but it's only three feet in diameter. The attack comes out fast, in a split second. However, the time it takes to recover from using it is a bit long, leaving him open to attacks for around three seconds. In addition, the cooldown is three seconds after the recovery, bringing it to a total of six seconds. This move is usable only in Turnabout. It's fairly damaging, but at the cost of being quite draining.
[spoiler][/spoiler]
How damaging is this roughly? Can this be used while moving? How draining is this to perform? Can this be used with other moves?
Quote:Phoenix Wright
Ace Attorney - Tier 1 Super Attack
Finally finding the fatal contradiction, Wright summons a court bench out of nowhere, and accuses the opponent of murder. He then goes to prove it. If the opponent employs a Super Defense, or manages to block this with a conflicting Super Attack, his accusations will prove to be incorrect. Otherwise, this will do a hell of a lot of damage on the opponent's conscience, which translates into physical damage. Omniphysics is great, huh? This move is only usable in Turnabout Mode. Once the move concludes, this will kick him out of Turnabout Mode, disposing of all of his evidence. (What this looks like: here) This takes around three seconds to begin, and it covers around ten feet in front of him.
How long does this take to perform? What range does it cover (how close must they be to be caught in it)?
Quote:Order in the Court - Tier 1 Super Defense
The Nightmare Judge - a giant, shadowed figure with a gavel - appears in front of Wright, slamming down the gigantic gavel on him. During this, he yells, "OBJECTION OVERRULED!" While this doesn't hurt Wright, it does cancel out all sorts of moves, even more powerful ones. In the process, it also knocks Wright onto the ground. Ouch. This comes out in the span of four seconds, and it covers Wright in all directions, with a five-foot diameter.
[spoiler][/spoiler]
How long does this take to cast? What’s the range it covers?
All changes have been bolded!
Supers are approved.
For Breaking the Witness I'm still wondering if he can do it while running about and if he can mix in other moves. Also it wouldn't technically require Ranged if it only reaches 10 feet. Obviously not an issue with the move, but just for reference.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


[/spoiler]
[/spoiler]