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Official Move Approval IV
Apologies in advance if I overlook a detail. There's a lot and I'm very tired.

(09-06-2016, 03:49 AM)Dawn Wrote: Oscurità(Assualt Rifle) -300OM (Req. Ranged Proficiency)

Oscurità is a special rifle that Dawn designed herself. Although it looks special compared to regular ARs, Oscurità is just as much a standard weapon as any. It shoots at full auto speed with a 30 bullet clip. Capable of unloading 10 bullets per second: This means it takes 3 seconds to empty a clip if Dawn held the trigger through the a full magazine. It has decent range, normally best if used at close or medium range. Can still be used for long shots, but at a further distance, damage and accuracy will definitely be reduced. Dawn's sleight of hand allows her reload this gun with no problem, only taking close to a second to reload.

I’m assuming these travel at regular bullet speed? Can you put a number on the range, roughly? With the damage falloff it’s not a huge deal but just to get a complete picture. Also you probably already know this but just as an FYI, something that fires this many bullets this fast with a fast reload will do a pretty small amount of damage, relatively speaking.

(09-06-2016, 09:17 PM)Grothnar Ironfist Wrote: Just want to get this approved for when I hit level 2.

Bloodlust
Tier 1 Power-Up
Price: 1000 OM

Grothnar accepts the power of the Bloodlust Ring, letting the berserk rage consume him. He never does this with allies, for fear of getting them hurt. In this form, his eyes turn all-red, and the ring begins glowing a similar red. If nobody dies whilst he uses the power of the Bloodlust Ring, he will feel a small amount of his own life draining. Overusing the ring without casualties can result in death, and using it also takes energy(SP).

ATK: +2
DEF: +2
SPD: +1
TEC: N/A

Approved.

(09-07-2016, 12:38 AM)Illidan Wrote: Fel Beam - Tier 1 Super Attack (requires Ranged, Area Attack)

Illidan rapidly funnels fel magic into his body, forcing his eyes and tattoos to shine. Green vapour trails from his hands, and after four seconds, he throws both hands forward, palms facing each other, fingers curled. A bright green beam of concentrated magic issues forth, travelling at the speed of an arrow. The beam is six feet in diameter. On impact, a small explosion occurs (this is just flair).

Mind Block - Tier 1 Super Defence (requires Telekinesis)

When Illidan is under threat from a powerful attack, he calls upon his mastery of telekinesis and catches the attack, forcing it to explode at a safe distance (if a ranged attack) or rebuff or misdirect the attacker (if a melee attack). This requires intense concentration and quick conjuring of the requisite power, so it must be done sparingly.

Both approved.

Illidan Wrote:Felfire Bolt (requires Ranged) (600) - after three seconds, Illidan summons a ball of green felfire the size of a basketball, and expels it at a target at the speed of an arrow. If Illidan charges the attack, taking six seconds, he can double the damage on the blast.

How damaging is the base form, roughly? What’s the range? Can this be used while moving? Does this require concentration to channel? How draining is this to perform? Can this be used with other moves?

(09-07-2016, 02:13 AM)Nezha Wrote: Heaven's Wheel: Spark (requires Physical Strength) - 300 OM

Heaven's Wheel is a pair of Air Treks associated with the element of fire, most noticeably in that the wheels develop a heat-shimmer around them when they spin at high speeds. Heaven's Wheel: Spark allows the wearer to use this heat and gather it into flames that can be unleashed to heavily empower the user's physical strikes. One usage of this technique heavily empowers Nezha's next three physical strikes with flamesplosions. The Heaven's Wheel AT does not begin charging up for the next usage of Heaven's Wheel: Spark unless all strikes have either been used or consciously dissipated.

Since the technique charges via frictional heat from movement of the AT's wheels, Nazha cannot use it if they have been immobile for more than 5 seconds. It takes 1 second of full out movement at SPD 5 to gather enough heat to use this technique, with movement at higher and lower SPD-equivalents having increases or decreases in required time as appropriate (it would take 2.5 seconds of movement at full out SPD 2 equivalent and 0.5 seconds at full out SPD 10 equivalent to gather the heat needed for this technique from standing still).

How big are the explosions? Does this require concentration to charge or maintain? How draining is this on his stamina? Do the charges persist until used or would they eventually wear off? As for the casting time, you’re free to RP it taking more time when you’re moving slower, etc., but you wouldn’t be able to have the charge speed boosted by changing your SPD stat through a power-up or such. For balancing reasons you’d need to keep the minimum charge time static. Can you clarify the damage somewhat? A one-second charge time to empower your next three hits might be a bit unbalanced if the strikes do a ton of damage. You’ve said the strikes become heavily empowered so if that means like grenade-strength kicks you’ll need a longer charge time. If it’s just like the same strength as being hit with a particularly strong punch, 1 second could be doable. Making the attack more draining or concentration-heavy would also be a way to get a shorter charge time.

(09-07-2016, 08:08 PM)Tearen Wover Wrote: A Kiss of Reproach - (Requires Physical Strength, Telekinesis) 300 OM

After focusing a burst of telekinetic force into his arm for two seconds, Tearen waits for an opportune moment to strike before slamming an open palm into the target's center of mass. The strike itself does hardly any damage, but as the hand impacts the target, the built up telekinetic force is shunted into the opponent, causing them to be pushed up to twenty feet away at about the speed of a fastball, depending on their weight. Opponents with fast reflexes or high TEC may be able to prevent themselves from falling over from the blow by rolling or somersaulting.

Can this be charged or unleashed while moving? Does this require concentration to charge or maintain? Does it ‘wear off’ if Tearen don’t hit someone within a certain time limit? How draining is this to perform? Can this be used with other moves?

Tearen Wover Wrote:A Barbaric Crescendo - (Requires Physical Strength, Flight, Phasing, Remote Control Proficiency, Homing Proficiency, Basic Teleportation, Time Manipulation, Burst Movement) Tier 2 Offensive Super Move - 800 OM

Tearen folds his hands and takes ten seconds to enter a trance-like state. When he opens his eyes, they gleam a brilliant white, whereupon Tearen chooses any opponent within twenty feet of himself.

One he selects a target, Tearen clenches the flow of time tightly around their body, essentially freezing them in place for three seconds. During this time, Tearen instantly teleports to the target's location and proceeds to accelerate his own temporal movement, unleashing a hellish barrage of around thirty jabs and kicks, perpetually flashing in and out of a smokey phased state all around the target to hit every inch of their body.

At the end of these three seconds, Tearen must rest for ten seconds, directly next to the opponent, leaving himself wide open. The opponent, however, feels every single blow simultaneously across their entire body when they are released from the time freeze.

(It's basically akuma's raging demon special)'

Approved!

(09-07-2016, 08:24 PM)Carmelita Wrote: A SupraPol Cooperative Containment Shield, or SuCC-S, is, as it sounds, a Cooperative Containment Shield.
The user holds a small projector that must be at least fifteen inches long, and when active shimmers a bright mix of orange and blue.
If two users are within fifteen metres of each other, they can activate the SuCC-S over a second. Other users may contribute to the SuCC-S by entering within fifteen metres of the SuCC-S and joining one of the edges.
The SuCC-S takes the form of a one-directional energy shield of orange and blue. It blocks all matter and energy trying to pass through it from one side, and the other side is translucent and allows all matter and energy to pass.
The SuCC-S forms a surface that extends a metre out from lines connecting projectors, creating rounded surfaces two metres wide. If three lines form a triangle, the shield fills in the space between these lines.
A SuCC-S is roughly as strong as the combined defence of the users divided by the overall area of the shield (units of one section produced by a single line five metres long). An attack that exceeds this defence can shatter a section of the shield, breaking any connection between projectors within fifteen metres of the attack.
The SuCC-S is mobile, and consequently can be moved around by attackers. An attack that at least equals half the strength of the shield can cause a section to bulge, and potentially break a connection by increasing the distance over that of fifteen metres.
Because of the nature of the shield, it is impossible to move the shield forward if it intersects a solid object attached to the ground.

Does this require concentration to maintain? Does this have a duration or does it remain up until broken? How draining is this to cast/maintain? Can this be used with other moves? For the damage, I need to clarify that unless you want to add in the option to throw extra stamina into keeping it up, the shield will break after enough hits even if those hits are weak. It would of course take more hits if they’re weaker, but yeah.

Quote:PCD Squad (Tier 1 Assist) (1000)

Attack: 0
Defence: 2
Speed: 1
Technique: 2

Move Access: SuCC-S

A PCD Squad is a fearsome sight on the battlefield… or they would be if they weren’t waist high robot drones with a general intelligence lower than a butterfly. Not particularly mobile, the Police Containment Drone has two jobs to perform: put up a containment shield and try not to get beaten up.
Fortunately for casualty rates, each PCD is not sentient, remotely operating as a hive mind using specially designed programs. Since they aren’t sentient, a PCD is wholly dependent on the skill of its deployer.
Each PCD is integrated into a quantum signal teleportation system from SupraPol, and can therefore be summoned by Carmelita. The quantum signal teleportation system is unstable but functional, allowing the Assist to be present for as long as Carmelita’s quantum beacon keeps its charge.
A PCD is a fat cylindrical drone with a conical head, usually decorated in SupraPol black and gold with two rings, one of sensors and one of blue and red police lights.
They can move through aerofoil suction along smooth ground or through the use of four chubby wheels on stubby legs that extend from their base. If knocked over, a PCD requires assistance from another being to return to the vertical position. Fortunately, two PCD’s can self-assist each other in getting upright through magnetic couplers.
Each PCD contains a single, sturdy vertical rod built into their conical heads that can extend to utilise their shield projectors, which project a SupraPol Cooperative Containment Shield.
A PCD squad consists of up to ten PCDs.

Approved!

(09-09-2016, 04:16 AM)Hiro Protagonist Wrote: Hacked Yojimbo: Zero Point Defense - 600 OM (Area Shield Proficiency, TEC 4, Ranged Proficiency)

It is said that truly skilled swordsmen can cut an arrow in flight, or slice the wings from a fly. Hiro uses this move to nullify projectiles or sustained attacks against him. Hiro must spend at least 3 seconds pacing his breathing and tensing his muscles, while his goggles cast a virtual “denial zone” around his front, covering 180 degrees. For the next thirty seconds, whenever a projectile such as an arrow, bullet, or missile enters this denial zone, the goggles will highlight it with a virtual marker and Hiro will slice it into uselessness with his sword. He can only target one item per “volley” (i.e. he can deflect one bullet but not a burst of five). This mode is not very draining, although if he activates the denial zone repeatedly it can be.

]Additionally, if he spends twice the focus time (6 seconds), Hiro can coat his sword in his signature vector shield and give it the ability to bisect sustained attacks, such as energy beams, fire blasts, plasma waves, etc. This mode only lasts ten seconds and will run out after that time regardless of whether or not he uses it. This also uses up one of his Vector Shield personal activations (see Vector Faraday move for details).

How far does the Denial Zone reach from Hiro (i.e. how close do they have to be for him to block them?). Can this be used while moving? Does this require concentration and can it be used with other moves? In terms of what he can block, you’ll need to add something in about stronger attacks taking more stamina or something in that vein, just so that you’re not knocking RPGs out of the air with little effort.

(09-09-2016, 06:40 AM)Phoenix Wright Wrote: Turnabout Mode - Tier 1 Power-Up

ATK +2
DEF +0
SPD +2
TEC +1

Wright finally gets his head in the game, and uncovers the truth. Now it's just a matter of fighting to get it. At least, that's how it worked back home. Here, once he stores up three pieces of good evidence (ammo for Evidence Submission), and hits the opponent with an Objection!, this will activate. Of course, that part is just flavor and self-imposed challenge. This CAN be bypassed, if need be. After Turnabout Mode ends, it will empty his reserves of evidence, requiring him to re-obtain them if he is to use this again.

Approved.

Phoenix Wright Wrote:Break the Witness - Requires Physical Strength Proficiency

Wright points at the opponent, creating a ghostly hand that reaches around 10 feet away. It's got long distance, but it's only three feet in diameter. The attack comes out fast, in a split second. However, the time it takes to recover from using it is a bit long, leaving him open to attacks for around three seconds. In addition, the cooldown is three seconds after the recovery, bringing it to a total of six seconds. This move is usable only in Turnabout.
[spoiler][Image: Ultimate-Marvel-Vs-Capcom-3-Phoenix-Wright-feature.jpg][/spoiler]

How damaging is this roughly? Can this be used while moving? How draining is this to perform? Can this be used with other moves?

Phoenix Wright Wrote:Maya Fey - Tier 1 Assist

ATK: 2
DEF: 2
SPD: 1
TEC: 0

Fed up with Phoenix getting all of the glory and the fun times, Maya joins in the battle! She's not as battle-ready as Wright is, but Maya has the element of unpredictability. At least, that's what she tells herself. She doesn't have access to any of Wright's move, instead settling for punches and kicks, as well as a few dedicated moves.

Approved, though I’d maybe describe her looks or add an image so that those who write with you can have a better idea.

Phoenix Wright Wrote:Ace Attorney - Tier 1 Super Attack

Finally finding the fatal contradiction, Wright summons a court bench out of nowhere, and accuses the opponent of murder. He then goes to prove it. If the opponent employs a Super Defense, or manages to block this with a conflicting Super Attack, his accusations will prove to be incorrect. Otherwise, this will do a hell of a lot of damage on the opponent's conscience, which translates into physical damage. Omniphysics is great, huh? This move is only usable in Turnabout Mode. Once the move concludes, this will kick him out of Turnabout Mode, disposing of all of his evidence. (What this looks like: here)

How long does this take to perform? What range does it cover (how close must they be to be caught in it)?

Quote:Order in the Court - Tier 1 Super Defense

The Nightmare Judge - a giant, shadowed figure with a gavel - appears in front of Wright, slamming down the gigantic gavel on him. During this, he yells, "OBJECTION OVERRULED!" While this doesn't hurt Wright, it does cancel out all sorts of moves, even more powerful ones. In the process, it also knocks Wright onto the ground. Ouch.

[spoiler][Image: 600.png][/spoiler]

How long does this take to cast? What’s the range it covers?

(09-09-2016, 05:43 PM)Ballad Wrote: (Upgrade) Dwarven Hand-Pick (requires Physical Proficiency) - 600 OM

After being successfully recruited into the Dwarven Military, Ballad was offered a choice to choose a piece of Ceremonial Dwarven Weaponry to aid him in his coming missions with the Dwarven Military. Instead of choosing one directly, however, he had them remake his pickaxe into something more... special. More deadly, and something he can more easily rely on in a fight.

Once a three foot long piece of wood, where at the tip of the wood are the pieces of metal that lay perpendicular to the wood, one piece  pointed, the other blunt, it now contains a mechanism that, at the press of a button, can switch between two "modes" in a total of around three seconds. They are nicknamed "One-Handed," and "Two-Handed."

In One-Handed Mode, the pickaxe is only about one foot or so in length, easily held in the palm of a hand. While lacking in the raw power that Two-Handed Mode allows as well as its range, it is much faster to both equip (a total of only two seconds,) and attack with (one second.) He is also able to duel-wield the pickaxe with another weapon in his arsenal while in this mode.

When in Two-Handed Mode, Ballad often has the Pickaxe on his back, slung by two straps that he slides off when he needs to use it. Due to the increased weight, it takes about four seconds to swing. Due to the straps, it takes around four seconds to equip it as well. He also cannot use any other weapons while using the Pickaxe in Two-Handed Mode. To make up for the mode's lack of speed, the weapon is very damaging, doing more severe damage the less resilient the enemy. The Two-Handed Pickaxe also makes oncoming attacks much easier to deflect, and its length (around three feet) increases its range as well.

Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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