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Base Traps/Impediments
#6
I guess I wasn't specific enough. What I was thinking is, they set the traps, and then activate them in-fight. Whether the traps were pre-set or not would be pure RP flavor, and set-up time would be the same.
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Messages In This Thread
Base Traps/Impediments - by James Knight - 09-07-2016, 07:46 AM
RE: Quick Questions II - by Mark - 09-07-2016, 07:49 AM
RE: Quick Questions II - by James Knight - 09-07-2016, 07:50 AM
RE: Quick Questions II - by Chloe Price - 09-07-2016, 04:07 PM

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