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Official Move Approval IV
(09-03-2016, 11:43 PM)Weiss Schnee Wrote: Infested slashes - 300 OM.
Kerrigan's nails have long since hardened and changed since her infestation into a zerg. they have since been altered into something more capable of rending flesh and tearing bone - a set of inch-long hardened points that can easily cut through vulnerable areas of an opponent's body. These claws are also quite durable - Kerrigan's nails have enough resilience to actually allow her to stop blades or similar weaponry without breaking. while they are sharp and fast, their length limits both her range and her ability to damage an opponent with them, especially due to the fact that they are only truly sharpened at the very tips. Kerrigan can attempt to slash an opponent with her nails, but it's likely to leave little more than a shallow, cosmetic line of red on an opponent. a proper stab allows her to do considerably more damage, on the other hand.

Approved!

(09-04-2016, 02:04 PM)Nealaphh Wrote: A Wash of Rose Petals (Requires Physical Proficiency, Area Shield Proficiency, Advanced Telekinesis, Basic Enhanced Senses, Time Manipulation) - 300 OM

Nealaphh swiftly envelopes its body in a thin barrier of telekinetic force and takes a defensive stance, focusing on all motion and thought taking place around him. It takes about two seconds for Nealaphh to prepare this stance, but once active, is able to deflect most if not all basic (unnamed) melee attacks targeted towards him by swatting the blows away with his shielded limbs. Since he has a full circle of awareness, he can reflexively block attacks even coming from behind him. Nealaphh also speeds up its perception of time while using this technique, so the number of attacks directed at him doesn't matter, so long as none of them are inherently faster than his body's actual ability to intercept.

Any attack that has more than a basic amount of force put behind it will breach the telekinetic envelope and cause the normal amount of damage that Nealaphh would have received if it hadn't prepared this move. Since it is such an intensive use of Nealaphh's skills, he can only sustain this defensive stance for up to six seconds before needing to rest for a full minute. It cannot use Time Manipulation or Telekinesis during this time. Nealaphh cannot move while deflecting the blows, and most concentrate on this move while using it. Additionally, it cannot use any other move while deflecting.

Approved!
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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