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Character Switch: Kerrigan
#4
Psychic Grip - 600 OM
Kerrigan grabs an opponent by the throat and channels psychic energy into their body. this does no extra damage compared to normally choking someone, but makes it half as easy to glean any insight into their thoughts and feelings.

Go read the Telepathy description and please incorporate some of the language from that (about TEC and whatnot) into this move description.



Wing Blades - 600 om

Fine.

Needle spines - 900 OM
Kerrigan signals an area mentally, and a hydralisk appears within 20 feet of kerrigan, unburrowing from a hidden position, before firing a barrage of ten needle spines at the target. The hydralisk takes roughly a second to unburrow and aim, and the spines move at the speed of a bullet. Each individual spine is not very damaging, though in numbers they can add up.
At this point, the hydralisk can either reburrow or continue to fire for up to five seconds, firing a new barrage every second. The hydralisk is very fragile however, and will go down to any attack.
Alternatively, Kerrigan can concentrate for up to five seconds in order to create a trio of the creatures, all of which fire a single barrage before reburrowing.


How much time between Hydralisk usage?  What can Kerrigan do while the hydralisks are active?


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Character Switch: Kerrigan - by Sarah Kerrigan - 08-27-2016, 09:54 PM

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