09-02-2016, 03:59 PM
(08-30-2016, 12:21 PM)King Sombra Wrote: Dark Magic Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Homing Proficiency)
Sombra can fire a concentrated beam of reddish-black magic from his horn. This can take the form of a single beam or appear as any other ranged weapon Sombra imagines. Sombra can put more energy into each shot - the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a Dark Magic weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. The bigger the weapon the more taxing it is to create. These can also home in on an opponent when fired, meaning they can do some serious harm because they’d track an individual for about 10 seconds. This has a maximum range of a mile from him. The charged shots are slower than the regular ones and half a mile in range as opposed to the normal ones.
Dark Magic Nova - 300 OM (This requires Ranged Proficiency and Debuff Proficiency as well as Ranged Materialize, Homing and Remote Control Proficiency and the Dark Magic Blast Move is also a requirement.)
Dark Magic Nova creates a sphere of darkness in the air that can be controlled by King Sombra. When the orb is lifted into the air at a range of about 55 feet it will detonate and create a sort of ‘anti flash’ bang that makes people incredibly more sensitive to light and sounds around them. This requires a moderate amount of his energy to be sacrificed. It can be used while moving. This causes every step in sunlight they take for about 30 seconds to deal moderate damage to them. In short it makes areas like the Endless Dunes their worst enemy. This takes him about 10 seconds to charge up before he can successfully use it.
Dark Magic Blast: You mention a charge shot but nothing about how long it takes to do the charging for it. Provide said answer.
Dark Magic Nova: The orb is lifted 55 feet into the air and detonates; what is the range on said detonation? As in, what area does it effect when it finally goes off? On top of that, can his focus on charging it be disrupted while he's preparing it?
(08-30-2016, 10:05 PM)Small Knife Wrote:(08-30-2016, 04:35 AM)Mark Wrote: Small Knife: What are the dimensions for this?
Glaive: 300 OM
Requires Physical Strength
The Glaive is a Yautja close-combat weapon. In essence, it is very similar to the more common Combistick, both being long, staff-like weapons that telescope closed when not in use. The similarities even go as far as having roughly the same dimensions. The Glaive is about 7 feet tall and the blade like ends make up about 2 feet per end of the 7. The large flat blades are about as wide as Small Knife's hand. However, unlike the Combistick, the Glaive is exclusively used for hand-to-hand fighting and is never thrown. Whereas the Yautja Combistick ends in razor-sharp, stabbing points, the Glaive is instead tipped with wide, flat blades that are used to scythe and cut through enemies. As a result, its use dictates a different, more elaborate set of moves to harness its true potential, with flowing, almost dance-like movements required to ensure the heavy, bladed tips slice through the air with constant momentum. The Glaive is a very powerful weapon, able to cut clean through most materials in the hands of a skilled operator.
Small Knife had to refind this weapon, since it was taken from him.
There you go
Good to go.
(09-01-2016, 05:05 AM)Jim Raynor Wrote: Grappling Hook (req. Ranged) (300) - Jim has a motorised grappling rope stored in the glove of his left arm, and a compartment on the left arm of his CMC-400 armour. When aimed, Jim fires the rope with three prongs that can grab ledges, items or people. The prongs can also open and fold outward so that they act more like hooks on a standard grappling hook. The rope can reach 50 metres and travels about the speed of an arrow. Once it snags something, Jim can reel it back to him, or reel himself to it, depending on its size/weight ratio to him. It's strong enough to lift Jim in his armour, so while the rope can be broken by a character with high ATK (7+), it is unlikely to.
C-10 Canister Sniper Rifle (req. Ranged) (300) - The C-10 canister sniper rifle is the weapon of choice for ghosts, spectres and terran snipers everywhere. It fires a 25mm antipersonnel 'canister' projectile at incredible velocity, at one round per five seconds. The rifle can hold five rounds, after which it takes another five seconds to reload. Using the advanced scope, Jim can accurately hit a target from a kilometre away, though he has to compensate for terrain, wind, etc. Beyond that, hits are not guaranteed. While he can use this in his CMC armour, Jim is much more skilled with the rifle outside of it.
Grappling Hook: Picking over minor details here, but at what speed does the hook reel in again once it latches onto a target? And in the event the rope is broken, is he able to summon a new one or repair it on the fly (and if so, how long does it take) or is it out of commission for the rest of the battle?
C-10 Rifle: Don't see any problems here. Good to go.
If you see me around and you got questions, just give a shout. I'm happy to assist.
Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade
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