09-02-2016, 03:46 PM
(08-21-2016, 02:04 PM)Amber Veritz Wrote: Powered-up Form (2000)Approved.
Animal Instinct (Tier One)
Amber is a faunus. That being said she is part animal. If she let loose her animal side she is given the boost of a feral beast, a panther to be exact. Her keen sense enhance her ability to fight, not only With extreme force, but super speed to match.
ATK: 8
DEF: 2
SPD: 5
TEC: 2
(08-21-2016, 02:05 PM)Creatia Weatherly Wrote:(08-21-2016, 07:54 AM)Omni Wrote:(08-20-2016, 01:21 AM)Creatia Weatherly Wrote: Sending in this move for approval in advance. Here goes nothing:900, or 1200 if you want to keep the variability in Disperse (I'm guessing it's so that when she powers up, the move takes a different form with a greater spread to reflect her TEC increase?). Your call. All looks good though!
Basic Move
Soul Potion Works: Wind (Finger Applique) - Ranged Proficiency, Area Attack Proficiency
(Estimated Price: 900-1200 OM)
Two vials filled with a dark green Wind-based potion. The liquid is applied to a surface or in aerial swipes via any viable implement (a paintbrush, a finger, etc.). The strength of the potion is dependant on the implement used and overall potency. (Potency is mostly dependent on TEC: Higher the TEC, higher the potency, and about every 2-3 points or so is a new potency level.)
With Finger Applique, a finger is dipped into a vial before being brushed in midair or onto a surface. Any marks made then glow before the spell takes effect. Rune-like letters can also be written; spells take on different effects depending on how many runes are made, what they spell out, etc.
Wind Potion Effects:
Basic Blast - A fast, swirling tunnel of wind is shot towards the target, that feels like a strong squall or storm wind against the body. Gives minor knockback damage if pushed into a wall, an obstacle, the ground, etc.. Blast is at its strongest at about 8 feet before weakening to a maximum of 20 feet. One stroke is needed to perform, and it's relatively easy to aim; can be used while moving, but there is a recoil effect that also pushes the user. User also has to stay focused and not be interrupted by counterattacks mid-stroke.
Rune Phrase: "Disperse" - A large squall of wind is summoned from the runes to blow back multiple targets. Gives knockback damage if pushed into an object, the ground, a wall, etc.. Has about a 20 foot reach and a 12 foot maximum spread. Takes 3 rune letters to spell out, equivalent to 3-5 seconds. Fairly easy to aim; User has to stay stationary and focused to write out the runes.
Rune Phrase: "Slice" - Five focused and sharp crescent wind pulses are sent towards the target at the speed of an arrow for slicing damage. It's fairly difficult to aim, and can be deflected. Has a 25 foot reach. Takes 2 rune letters to spell out and a stroke to finish the spell, equivalent to 2-3 seconds. User has to stay stationary and focued to write out the runes. A 3 second delay comes after the spell is cast before she can move again.
You know, I didn't even think of that possibility when describing Disperse's maximum spread; I was just giving a decent estimate. Tempting, but... I edited the numbers to be a bit clearer/middle-groundish. Will the new numbers work?
Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

