08-31-2016, 02:44 AM
(08-21-2016, 11:37 AM)Dawn Wrote:(08-19-2016, 05:03 PM)Dawn Wrote: (Firstly sorry I missed the reply /).(\ ) Second, i looked up ranges for SMGs i assumed that 500m was when the bullet would stop without being stopped. We can lower it to a more reasonable range because its ONLY a close range weapon. I don't know what a reasonable range is though because Im gun dumb with ranges.
(08-07-2016, 09:59 AM)Omni Wrote: Dawn
Sub-Machine Gun(300) - Ranged Prof.
Dawn prefers to keep her distance, but that isn't always possible. So she takes a secondary weapon for close encounters. The SMG is small and can't be used while she is using her sniper(she must de-summon her sniper the summon her SMG and vice versa, which takes 2 seconds). The SMG is a fairly average make, with clip size of 30 bullets each and is effective for close range combat. The fast ejecting mechanism let her reload this gun in just a little over a second. It takes a single second to summon. She can move while summoning it as well.
You know that 500 meters is pretty massive, right? Like ... http://4.bp.blogspot.com/-XtHt6p6Fob0/T-...d_area.jpg
Most SMGs would have a fraction of that. If you do wanna keep that range, but keep it as a close-range oriented weapon, maybe talk about damage falloff past a certain point? Idk.
Gonna bump this, and this time, I'm sure it wasn't replied to I checked like 5 times just in case XD
(08-21-2016, 11:44 AM)Omni Wrote: Maybe just include a line about the damage dropping off by 50% for each 10 metres? Idk. I mean if you want a close-range focused weapon, it just seems odd to make the effective range 500m >_>
I never got an offical a-okay on this move so a quick bump to make sure every thing is in order. I removed the 500 meters line and replaced it with something more sensible XD
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