06-27-2018, 05:44 PM
(06-27-2018, 05:23 PM)Albert Wesker Wrote: [shenanigans intensify]
Xehanort's Keyblade -- 300 OM (Requires: Physical Strength)
[spoiler]
A weapon Wesker forged and summoned based on memories and information gained upon his murder and subsequent extraction of Xehanort. A weapon whose form resembles an ornate skeleton key, featuring a black and white color scheme. The weapon is roughly three feet in length from the base of the grip to the end of the blade. It has no cutting edge, instead relying on magic to inflict damage, but is wielded much like a sword might, using the back of the key, the side away from the teeth, as the primary striking edge. It can be wielded neatly and easily in either hand, or in both hands, and is a moderately powerful weapon but has no special qualities about it. Wesker does not carry it on his person, but when needed it can be summoned to his hand in just one second, materializing in his grasp in a swirl of darkness and white sparks. Should it ever be separated from his grip for more than a few seconds, it dissipates in a similar display as its summoning.[/spoiler]
Blizzard -- 300 OM (Requires: Ranged)
[spoiler]Wesker holds up an empty hand, forming a jagged ball of ice ten inches in diameter, taking just one second to do so. When prepared, he throws it with considerable force and speed, comparable to a professional fastball (around 100 mph, for clarity). It has an effective range of up to 100 feet; anything it strikes in that range causes it to burst into a small cloud of icy shrapnel and mist just three feet in diameter, inflicting moderate damage at its point of impact. The simple nature of the spell leaves it relatively easy to maintain and use, with a fairly low stamina drain.[/spoiler]
Shadows -- 300 OM (Requires: Ranged, Homing)
[spoiler]Wesker takes roughly two seconds to concentrate and focus, during which time he can be easily interrupted with a solid enough counter attack and must remain mostly stationary (he can slowly walk, at most), before letting loose a spell to summon a pack of Shadow Heartless. Over the next ten seconds, a patch of inky black darkness spreads over the ground from where he cast the summoning at, and twelve of the little creatures rise up from it. When they have risen, they will quickly scurry and swarm toward a target to attack and harass it. They are quite weak, and while they are capable of doing minor damage with their clawed smacks and swipes or by tackling someone, they can often be dealt with and defeated by a single solid hit from an opponent. Their primary purpose is to harry and distract a target more than anything. There is a mild fatigue cost for the summoning, and only one pack of the little pests can be in play at once; until they're all destroyed, another can't be summoned.[/spoiler]
Xehanort's Keyblade: Approved.
Blizzard: Approved with Area Attack.
[spoiler]The "3ft or less" thing is only for shields and area defence stuff. AoE effects do need area attack even if they're smaller (unless they're a fairly small size, like about as big as the exploding object).
Quote:Area Attack Proficiency – 600 OM
Allows you to create offensive moves with a wide area of effect, such an explosive that damages multiple enemies, or a beam wider than three feet in diameter. While the strength of wider attacks are diluted, or require more energy, they are very useful for dealing indiscriminate damage to a wider area and catching swift opponents.
So, basically, projectiles or beams and whatnot larger than 3ft need area attack. But explosive things typically need it even if they're 3ft or smaller. In short: Area Attack is required for an attack if it has a target area larger than 3ft or if it can cause splash damage.
[/spoiler]
Shadows: Approved.


![[Image: TUQ3taI.png]](https://i.imgur.com/TUQ3taI.png)