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Move Approval V
@Jade: I was mostly planning on exclusively using it during my posts, rather than letting it overlap with someone else's too much. But, another player would probably just be able to write Viola fighting with better foresight for the next 40 seconds or so, with it perhaps getting worse towards the end. If they had a major plan during that short time, and there's a way she could thwart it (since she'd know about it by the last loop) then they'd probably write their initial plan failing.

From Viola's POV, she's in a time loop. I'm well aware this could change a 5 minutes fight post into a 40 second one. But I like the move and I'm willing to risk throttling my fight posts a little to try and pull it off.

From everyone else's POV, she got some visions of possible futures. Unless someone has telepathy and tries to read her mind, I wouldn't expect them to try and write any of the loops besides the last.

This is, essentially, a creative use of foresight*. There is no difference between the outcome of this move and another move that says, "Viola gets visions of 4 possible futures, each lasting 40 seconds". Except it's cooler, in my opinion. Having her truly go back in time by 40 seconds would be a big no unless I added some crazy drawbacks - this is the next best thing, since she gets to go back in time, without actually going back in time. I'd argue that even if I was able to say that this move is pure time manipulation (and that she does reset time each time), I'd probably still need foresight as a requirement since it's giving her knowledge of the future. I've left it ambiguous to whether it's foresight or time based, since the outcome is the same and I have both powers already.

*If I could get it approved just with time manipulation, I would. I just didn't think that would be possible since going back in time is considered to be near impossible. Hence I felt the need to use foresight for the mechanics, and time manipulation for the fodder.

If it helps, I could probably try to add some bullet pointed writing advice to the bottom of the move? I was generally planning to add that sort of stuff to my roster anyway. The general purpose is to give Viola multiple attempts at something, and hence have a reason for her succeeding when she wouldn't normally (but, obviously, it's still limited to what she can physically do - it's a bit like 'getting lucky'). For writing it on my side, I'd probably describe most of each loop, but if two things happened the same way, I'd probably omit it. Heck, even if I don't use this in a fight, if I have sp left it could make a cool finishing post against a stronger looking opponent. As for making a fight seem more drawn out, Viola has 0 DEF, she needs them to be a bit drawn out, once she's taken a few good hits, she's a goner.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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