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Move Creation Workshop
A few things:

1) The "All offensive attacks will deal up to 6x more damage (1 stack every 5 seconds) or add in that many projectiles if possible and all defensive or utility moves will last longer with their time being how long he charged x 5." bit was something I had considered trying to fit into the 'charge time' note originally, but the problem is that you only have two damaging effects, and the way I've written them, the charge time affects them both differently... as such, there's not much point in adding this here. If all (or almost all) of your sub-moves were damaging, like with Ebony's Elemental Blast, then I'd certainly say that you should mention something like this (and the same goes for if the only change was to duration for every move). As is, though, there's not really any point. If you really want to add more information here, you could put something like "The effect of increased charge time varies between Psykana Discipline's various aspects (see below)" ... but you really don't need to, because people are going to read your whole move before telling you whether you've missed out any information, so they'll realise pretty quickly that everything is explained below even if you don't explicitly point it out.

2) I removed the bit about the laser vanishing as soon as it hits max range from Gaze of the Emperor, since that conflicts with the 1 second duration (because bullets travel faster than 50m/s).

3) I edited the wording a bit for Psychic Maelstrom, as I hadn't realised previously that you wanted it to be centred on his location (I had thought he'd be placing the vortex above a point anywhere within range, rather than just floating above his head)... I don't think it'd be overpowered if you wanted to put it back that way, but if you want it to be limited to floating above his head then that's fine too.

4) I'm not sure why you have it priced at 2400? 300 for each of the five effects makes 1500, with an extra 300 for the ability to charge it, which comes to 1800 in total... where did you get the extra 600 OM from? You can put it back that way if you think it needs it, but for the time being I've set it to 1800 again.


Quote:Psykana Discipline (1800) (Ranged Proficiency, Ranged Materialise Proficiency, Telepathy, Area Defence Proficiency, Buff Proficiency, Debuff Proficiency, Area Attack Proficiency, Homing Proficiency)
The Emperor uses his psychic mastery to attack his enemies; though its effects can differ, Psykana Discipline's cooldown, charge-time, fatigue cost and range are the same regardles. Charging this move cannot be interrupted by taking damage, except from a Super Move, however the Emperor must remain stationary whilst charging and cannot use any other moves or powers at the same time.
Delayed Choice: The Emperor does not need to choose which of its effects he wants to use until after he has finished charging Psykana Discipline.
Cooldown: Each separate aspect of Psykana Discipline can be used only once per 10 minutes, with no more than 5 uses total of Psykana Discipline in that time.
Charge Time: Psykana Discipline must be charged for at least 5 seconds before use, but can be charged for up to 30 seconds if the Emperor wishes.
Fatigue: Psykana Discipline tires the Emperor quickly whilst charging, so it can be risky to try and build up his attacks to their maximum power too often.
Range: Psykana Discipline has a maximum range of 50 metres.

Terrifying Visions: The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for the duration. The minimum duration is 10 seconds and the maximum is 30 seconds. The duration increases by 5 seconds for each point of TEC the Emperor has above his target. Suppression will make the hallucinations transparent and Enhanced Senses will not detect them, letting the target know that they don't exist.

Gaze of the Emperor: The Emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will appear to pierce the target regardless of their DEF, but will only deal the amount of damage it should based on their Stats. He cannot move his head while using this effect. The lasers travel as fast as a bullet and continue travelling until hitting Psykana Discipline's maximum range, piercing everything along the way. The laser will last 1 second after being fired.

Psychic Barrier: The Emperor forms a psychic barrier that covers an ally's body, which will give them a clear blue, intangible (except when attacked) shield that will shatter after the duration or after taking enough damage. The duration is equal to the charge time multiplied by 5, and the amount of damage that can be taken is based on the amount of time and energy the Emperor spent preparing it, varying based on his foe's ATK vs his DEF.

Nightshroud: The Emperor summons a shadow out of the warp, covering an area within range in a bubble with a 6 metre diameter. From outside, it will look like a section of the world is now in absolute darkness and people inside will be unable to see out. The Emperor and any Characters with Enhanced Senses will be able to completely ignore the bubble.

Psychic Maelstrom: The Emperor summons the full force of the warp to defeat his foes, releasing a barrage of psychic attacks against all enemies within a 20 metre diameter circle centred on his location. The attack takes the form of a swirling green vortex (a large, green storm cloud with a whirlpool-like shape) in the sky above his head, which fires out as many small bursts of lightning as the number of seconds Psykana Discipline has been charged. To an average person (1 DEF), each bolt delivers a painful electric shock, but will deal very little actual damage. Even so, if charged long enough, the sheer number of blasts can make this a powerful attack. The bolts move at lightning-speed and will strike enemies at random, but home in with extreme accuracy and so will rarely miss. 5 bolts are fired per second and the vortex lasts until all bolts have been fired; if no enemies are within range, the bolts will hit the ground or random objects.
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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