08-29-2016, 11:34 PM
(08-29-2016, 04:46 PM)Mark Wrote: Sombra
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Blast: With this moving at the speed of a bullet, 20 seconds of homing it a bit much. This would allow the shot to home for ~4.5 miles. You’ll need to tone this down a bit, maybe adding a maximum range over which they can home. Also, do the charged shots home in the same way as the normal shots or are they slow/less far-reaching?
Nova: What exactly does the debuff do? Also looking for answers to these still:
Mark Wrote:What’s the range that this covers? Can this be used while moving? Does this require concentration to charge? How draining is this on him?[/spoiler]
Eda
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Ice Spear: Ah, alright that’s good. If you’re wanting to be able to throw them at range you’ll need to pitch in another 300 OM, though. Approved at 600 with the throwing ability added or at 300 if you want to take one of the uses out.
Shining Victory: I understand the slowness but I was more looking for a number. Maybe 1 MPH or something? Just trying to remove any ambiguity. So 75 feet is the maximum size at the 50 foot version is just if it’s not charged to full power? Also bear in mind that with an attack this large the damage will be watered down a good deal vs. a smaller attack that hits only one thing.
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Ebony:
Sorry to be a stickler, but you haven’t mentioned if the Fire and Lightning moves can be used with other moves (like can she launch fireballs and lightning bolts in tandem or is she made to one use one at a time?) If they are fired one from each hand, they can be fired together, but one from one hand and one from the other, not a mixture of both from one hand, though it takes twice the time to prime both together, and can be interrupted by being hit, which will make her lose focus and have to begin charging again.
Carmelita:
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(08-26-2016, 04:43 PM)Carmelita Wrote:(08-26-2016, 01:21 PM)Mark Wrote: CarmelitaThanks!
(08-22-2016, 07:27 PM)Carmelita Wrote: Firstly, thank you for approving the Dreamtime Bubble and the Plastiglex Breaching Charge.
Secondly, I apologise for the odd costing. When writing the moves up I included the cost of the requisite powers that I don't have. The second number is the actual costing.
On to the moves:
The STAPLED interacts with Carmelita's other moves in two ways. Firstly, it does electrical damage (which can sustain her shock pistol debuffs) and secondly it holds opponents in place to be hit.
The Rod of Fish and Thunder does damage in both fighting modes. The 'rod' does more damage, due to doing minor physical damage. Both of the modes should have an addendum of: "All electrical damage done by the Rod of Fish and Thunder, no matter the attack, is damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour." The Rod itself has a ten second battery charge for its electricity. To recharge, it needs to be 'reset' for ten seconds. The 'whip' is like a fishing line, being cast out at opponents and twirled round them once they're caught (hence the title of the move).
Demolitions Firework's range could be decreased to five hundred meters, but as it stands the Demolitions Firework travels at forty meters a second (travel time for 2km is fifty seconds) and is visible due to the bright sparks and horrendous noise. At its max range, the only things that are going to be hit are buildings and immobilized foes, so 'reliably' hitting at that range is unlikely. If you think the range should still be reduced, I will do so, but I could instead add a clarification of the above.
Fireworks: Alrighty, 500 meters I can deal with at that velocity and those downsides. Approved.
STAPLED: The problem I see with this is that if you were to cage them in STAPLED and shoot them with your pistol you’d make it very hard for the average prime to muscle their way out and nigh-impossible for weaker Primes to escape, especially with the charged shot. I’d maybe consider tweaking the interaction between the pistol and STAPLED or adding a duration for STAPLED.
Rod: Sounds good, as long as you’re cool with the implications of swinging something with that much range. Approved.
As to the STAPLED: I can see what you mean. It is her style of fighting, so I'll need to tweak it so that it's just the right side of overpowered.
Would adding a time limit of a minute of capture be too long for my Tech?
A minute would be a bit too much as the attack also damages and confines the target. You’d probably have to make it closer to maybe 20 seconds unless you have your own attacks also weaken the cage. Also, how strong exactly is the damage that the cage itself does? If that was low enough we could maybe work the duration up a touch.
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Jimbo:
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(08-26-2016, 07:48 PM)Jim Raynor Wrote:Mark Wrote:Grenade Launcher: How damaging is this? What’s the travel speed on the projectiles approximately in and out of the suit? Do they fire in an arc or are the rocket-propelled or something? What’s the thrown range? About how many of these does he keep on hand at a time, or how long does it take for him to summon up more in combat? Can these be used with other moves?
Yeah sorry, probably the only move I didn't flesh out enough.
C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 8 rounds in all, and the CMC armour reloads the ammo in about six seconds. Jim only carries two full clips at a time, so a maximum of 16 grenades in a single engagement. With an effective range of 100 metres, the grenades fly in an arc, requiring careful aim to hit a target, and explode in a six foot radius, strong enough to destroy concrete. The grenades travel at about half the speed of an arrow. While the bayonet can still be extended during firing, Jim cannot fire the C-14 rifle bullets at the same time.
Jim can also use grenades outside of the armour, but to a lesser extent. He keeps 6 grenades on him at any one time, and throws them manually, giving them an effective range of about 30 metres. They also follow an arc, but because they aren't propelled by a machine, they only travel as fast as Jim can throw them (ie. a strong human being).
Awesome. That is so very approved, good sir. Enjoy blowing shit up!
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Thaal
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(08-28-2016, 09:57 AM)Thaal Sinestro Wrote: Hard-Light Terrain
Tier 1 Super Move, Utility 600 OM
Sinestro can use his ring to change the layout of an area by overlaying walls onto the previously existing terrain. Each of these walls can be up to a maximum of 15 feet tall, and have a total length of no more than 50 feet. He may create as many walls as he chooses, so long as their combined length does not exceed 50 feet.
These walls are not intended to stop attacks, and if attacked, the body of the wall will crumble. However, even if broken by an attack, an "underwire" of Hard-Light will remain, preventing other characters from moving through it. In this "crumbled" state, ranged attacks can be made freely through the walls, and melee attacks that don't require a lot of space to work (such as thrusting with a spear or sword). If another character uses an Attack Super Move against any segment of any of the walls, the entire Move will collapse, and all the walls will disappear entirely.
Approved!
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Desco
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Desco Wrote:Curry hyperspace (Fodder)
Usalia usually carries around curry, hidden until she uses her ninja magic to pull it out, whether it is a single plate, or a pot to feed a party. Even in the middle of battle she is often seen pulling out Curry to eat.
Nails (Physical Strength) (300)
In Usalia's Rage Forms her nails are reinforced to the point of being deadly slashing weapons. She rips and tears just as any animal with claws would.
Whisper of Rage/Murmur of Rage (Tier 1/2 Powered Forms)
In both forms Usalia gets down on all fours, her eyes turn completely white, and she becomes much more dangerous. She is in control but this is a berserk state. Including base stat boosts..
ATK: 5/8
DEF: 4/4
SPD: 7/9
TEC: 1/1
Prinny (Tier 1 Assist)
A fat yellow Prinny that acts as Usalia's attendents. Prinny has a limited number of moves and is often used more as a vehicle than anything else.
Atk: 1
Def: 1
Spd: 2
Tec: 1
Flatty Dance (T1 Super Move, Physical Strength, Burst Movement, Super Speed) (600)
First she positions herself above her target either by using her Prinny or jumping, then Usalia uses her speed and her power hammer in 20 quick overhead smashes with the last one charged, being the strongest.
All approved.
Quote:Curry Spoons (Ranged Proficiency) (600)
Usalia can use her ninja magic to summon numbers of metal Spoons. While she normally uses these to eat curry, she also uses them as a weapon in combat. She tosses them one at time or can throw handfuls at a time with one or both hands. They don't cut but they can leave a bruise, especially if multiple strike.
How large are these? How far can these be thrown? How long does it take and how draining is it to summon these? How many can be summoned at a time? Can these be used with other moves?
Quote:Log Substitute (Teleport/Stealth) (300)
Usalia teleport to another location leaving a clone behind. That clone when struck or after 10 seconds transforms into a wooden log. Her ability to use this is dependent upon the Teleportation restrictions, however creating the log/clone takes a fair amount of energy by itself.
Can this be used in motion? Does it require concentration? Can this be used with other moves?
Quote:Pow Hammer (Physical Strength, Burst Movement) (600)
Usalia can use her ninja magic to summon a wooden hammer with a long slender handle and a heavy smooth wedge shaped end. She usually smacks things around with this and after a moment of gathering some her strength can strike 5 times quickly in succession.
What are the dimensions of this?
Quote:Prinny Beam (Ranged Proficiency) (300)
Usalia jumps up into the air and lands on her Prinny assist. This causes a beam to shoot out of the Prinny's mouth. The beam is very fast and strong, but Prinny can only fire a few of them before getting exhausted.
How large is the beam? What’s the cast time? How fast is very fast? What’s the range? Can this be used in motion? Does this require concentration? Can this be used with other moves?
Quote:Prinny Ball (Physical Strength, Area Attack Proficiency) (300)
Usalia runs on top of her Prinny Assist who rolls up into a ball from the motion, charging up energy and then releasing it to quickly slam into enemies. It is strong but the charge time makes it easier to tell what she is doing.
What’s the cast time? How fast does this attack move? Does this require concentration? What’s the stamina drain? Does this have a duration? Can this be used with other moves?
Quote:Prinnical Meteor (T2 Super Move, Growth, Area Attack Proficiency) (800)
Usalia summons or uses her active Prinny Assist. She pulls out a long ninja scroll and summons its power with a handsign while standing on the Prinny, causing the Prinny to float up into the air and grow to 50 meteors in diameter. Then she jumps and hits the Prinny causing him to fall, crashing into her enemies and creating an explosion on impact.
Do you mean 50 meters rather than 50 meteors? How long does this take to cast overall? How fast does this move? How much area does the explosion cover?
Quote:Rage Blast (T2 Super Move, Area Attack Proficiency) (800)
In her higher forms Usalia has access to a giant blast of rage energy. She hold her head up to the sky and gathers a 30 foot red and black ball of pulsing energy and then sends in exploding into an enemy for massive damage. Fast, powerful, and only usable in one of her 'of Rage' forms (an RP restriction).
How long does this take to cast? How fast is fast for travel speed? What’s the area of effect?
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