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Character Switch: Kerrigan
#1
Character name: Sarah Kerrigan/The Queen Of Blades

Character source: Starcraft: Brood War

Character history: 


Sarah Kerrigan was taken from her new rule over the Koprulu sector right after the events of Brood War.

(Will do full history with Roster)


Physical Description: 
[Image: kerrigan-minecraft-header.jpg]

Stats:
ATK: 2
DEF: 2
SPD: 2
TEC: 4

Starting Proficiencies: (3200)
Ranged Proficiency (1000)
Physical Proficiency (1000)
Homing Proficiency (600)
Ranged Materialize Proficiency (600)

Starting Powers: (2200)
Master Acrobat
Basic Super Jumping
Telepathy


Starting Moves:

Psychic Grip - 600 OM
Kerrigan grabs an opponent by the throat and channels psychic energy into their body. this does no extra damage compared to normally choking someone, but makes it half as easy to glean any insight into their thoughts and feelings.

After grabbing an opponent, any character with lower TEC than Kerrigan's will have their surface thoughts read in a matter of seconds - someone with 1 point lower might be able to hang on for roughly five to ten seconds, while someone with less than half of Kerrigan's TEC would be read almost instantly. If Kerrigan wishes to look harder, into more personal thoughts, she'd need to somehow grip the person for at least ten seconds or longer, up to thirty if the TEC difference is very close.
Against someone with equal TEC, this move would only allow her to read surface thoughts, and against someone with higher TEC the move will fail entirely.



Wing Blades - 600 om
A pair of "wings" across Kerrigan's back, these cruel spikes of bone are as durable and damaging as any mortal blade. The wings measure roughly 5 feet in length, and swipe at opponents with a wicked edge, but they are more of a quick weapon than a brutal one, leaving a series of lighter cuts on an opponent, similar to the slash of a dagger.
The Wings also function as secondary limbs of Kerrigan, and she's quite capable of gripping or holding things with them. 

Needle spines - 900 OM
Kerrigan signals an area mentally, and a hydralisk appears within 20 feet of kerrigan, unburrowing from a hidden position, before firing a barrage of ten needle spines at the target. The hydralisk takes roughly a second to unburrow and aim, and the spines move at the speed of a bullet. Each individual spine is not very damaging, though in numbers they can add up.
At this point, the hydralisk can either reburrow or continue to fire for up to five seconds, firing a new barrage every second. The hydralisk is very fragile however, and will go down to any attack.
Alternatively, Kerrigan can concentrate for up to five seconds in order to create a trio of the creatures, all of which fire a single barrage before reburrowing.



Kerrigan is able to move around freely as the Hydralisks attack, but due to her focus being split into controlling the hydralisks and moving herself, She is incapable of using any of her other psionic powers, and the distraction created by commanding the hydralisks reduces her technical skill in combat, effectively lowering her hand-to-hand combat abilities while she focuses. it also makes her less able to read anything else about an opponent until she desummons the hydralisks.
Super Moves


Tier 1 Defensive Super-move - Hallucination - 600 OM

Kerrigan has learned much from her battles with the protoss - the ability to create a psychic after-image among them! The image appears to be a perfect physical and mental duplicate of kerrigan to the average onlooker, though without the substance, and Kerrigan uses this in order to redirect an attempted attack at an expendable copy. This copy is draining to create though, costing her 1 SP to produce.





(Have calculated new OM after switching to be  8693.93 and this number is reflected in move/ability spending)
Spent OM: 8100.0
I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?
Some Death knight told me I should take his spot here.


Messages In This Thread
Character Switch: Kerrigan - by Sarah Kerrigan - 08-27-2016, 09:54 PM

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