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Jim Raynor
#6
NPCs
Rory Swann

[Image: RorySwann_SC2_Cncpt1.jpg]

Rory Swann owes his life to Jim Raynor. After suffering under unfair taxes and political ignorance while running a mining operation on Meinhoff, Swann and his workers began a revolt. However, the government of Meinhoff, the Kel-Morian Combine, retaliated by attacking them. Raynor's Raiders happened upon the scene and saved who they could, Swann included. He lost his arm in the conflict but kept his life, and that earned Jim a friend forever. Besides, he doesn't mind the new metal one.

Swann is an expert engineer, and took up the position of chief engineer of the Hyperion, the battlecruiser headquarters of Raynor's Raiders. He has been with Raynor ever since, helping him through his adventures in deep Koprulu space.

Swann is a friendly guy but speaks his mind. If he has an opinion and he believes in it, he'll probably tell you. If you say something he considers stupid, he'll tell you. However, on the whole, Rory is a genial guy, but he has been known to have a temper. He is fiercely loyal to his friends and willing to go above and beyond to help them. As mentioned before, he is a wiz at machinery and technology, being responsible for many of Raynor's Raiders vehicle and weaponry procurements, as well as upgrading and maintaining them. There isn't a piece of tech he can't decipher (except maybe Protoss tech, but he's working hard at it). He also has favourites among them, taking a shining to the diamondback, but also dislikes others, like the vulture, which him and Jim don't agree on.

He almost always calls Jim 'cowboy,' 'hotshot,' or 'chief.'

Karax

[Image: concept_karax_1_hd.png]


Karax is the protoss phase-smith (basically an advanced variant of a terran engineer) of the warship Spear of Adun under the command of Hierarch Artanis. His expert knowledge and experience in designing, building and maintaining protoss technology is second to none, and he finds great purpose in his work. His robotic arms, connecting to his severed nerve cords at the back of his head, allow him to work with greater precision and handle dangerous objects. Unlike his Nerazim counterparts, Karax has no formal fighting training and is unable to use his telepathic abilities for more than mind speech and mental image projection.

A logical and straightforward person, Karax can be blunt and forthcoming, sometimes putting others offside, especially other terrans. However he doesn't mean any disrespect and often gets confused when such grievances are mentioned to him, arguing that he merely speaks the truth. He is diligent and conscientious, always looking for opportunities to apply his craft. Ever since his nerve cords were cut, separating him from the protoss gestalt consciousness the Khala, he has grown more solitary, struggling to adapt to a life without constant telepathic communal. It has gotten worse since his arrival in the Omniverse since he has yet to find any other of his kind.

Karax views terrans and their technology as antiquated and outdated, but still functional and useful. He has high respect for Jim, as do most protoss who have worked with him, recognising his noble and self-sacrificial spirit. He remembers as much as Jim does before being abducted from his dimension, namely that the combined forces of the protoss, terran and zerg ventured into the Void to confront Amon, but nothing after that.

As is customary among protoss, Karax always refers to other people with their full name, regardless of nicknames or common usages of first names.

Adjutant

[Image: Adjutant_SC2_Head1_Resized.jpg]

The adjutant is an advanced AI, one of the many employed by the terrans. She is capable of host of functions, including navigation, data collection and analysis, providing military advice, decryption and controlling communications, among others. Adjutants tend to have a robotic head and torso built for them, but they can exist within a computer system, and will visually appear as their physical shells on the screen. Jim's CMC-400 has been outfitted to carry the adjutant within it, and he also has a smaller holographic display unit built into his comms unit in his gloves that allows him to take her anywhere. The adjutant can also take command of Jim's marine armour for brief periods of time.

The adjutant is intelligent, analytical and completely subservient. She provides a wealth of knowledge and functionality to Raynor, who would be worse off without it. The adjutant has no personality or will, so it simply runs idle while awaiting orders.

TWNN Squad
Coming Soon
[Image: jimsig.jpg]


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Jim Raynor - by Jim Raynor - 08-21-2016, 02:55 AM

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