08-26-2016, 07:48 PM
Mark Wrote:Grenade Launcher: How damaging is this? What’s the travel speed on the projectiles approximately in and out of the suit? Do they fire in an arc or are the rocket-propelled or something? What’s the thrown range? About how many of these does he keep on hand at a time, or how long does it take for him to summon up more in combat? Can these be used with other moves?
Yeah sorry, probably the only move I didn't flesh out enough.
C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 8 rounds in all, and the CMC armour reloads the ammo in about six seconds. Jim only carries two full clips at a time, so a maximum of 16 grenades in a single engagement. With an effective range of 100 metres, the grenades fly in an arc, requiring careful aim to hit a target, and explode in a six foot radius, strong enough to destroy concrete. The grenades travel at about half the speed of an arrow. While the bayonet can still be extended during firing, Jim cannot fire the C-14 rifle bullets at the same time.
Jim can also use grenades outside of the armour, but to a lesser extent. He keeps 6 grenades on him at any one time, and throws them manually, giving them an effective range of about 30 metres. They also follow an arc, but because they aren't propelled by a machine, they only travel as fast as Jim can throw them (ie. a strong human being).
![[Image: jimsig.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/jimsig.jpg)