08-26-2016, 04:43 PM
(08-26-2016, 01:21 PM)Mark Wrote: CarmelitaThanks!
[spoiler]
(08-22-2016, 07:27 PM)Carmelita Wrote: Firstly, thank you for approving the Dreamtime Bubble and the Plastiglex Breaching Charge.
Secondly, I apologise for the odd costing. When writing the moves up I included the cost of the requisite powers that I don't have. The second number is the actual costing.
On to the moves:
The STAPLED interacts with Carmelita's other moves in two ways. Firstly, it does electrical damage (which can sustain her shock pistol debuffs) and secondly it holds opponents in place to be hit.
The Rod of Fish and Thunder does damage in both fighting modes. The 'rod' does more damage, due to doing minor physical damage. Both of the modes should have an addendum of: "All electrical damage done by the Rod of Fish and Thunder, no matter the attack, is damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour." The Rod itself has a ten second battery charge for its electricity. To recharge, it needs to be 'reset' for ten seconds. The 'whip' is like a fishing line, being cast out at opponents and twirled round them once they're caught (hence the title of the move).
Demolitions Firework's range could be decreased to five hundred meters, but as it stands the Demolitions Firework travels at forty meters a second (travel time for 2km is fifty seconds) and is visible due to the bright sparks and horrendous noise. At its max range, the only things that are going to be hit are buildings and immobilized foes, so 'reliably' hitting at that range is unlikely. If you think the range should still be reduced, I will do so, but I could instead add a clarification of the above.
Fireworks: Alrighty, 500 meters I can deal with at that velocity and those downsides. Approved.
STAPLED: The problem I see with this is that if you were to cage them in STAPLED and shoot them with your pistol you’d make it very hard for the average prime to muscle their way out and nigh-impossible for weaker Primes to escape, especially with the charged shot. I’d maybe consider tweaking the interaction between the pistol and STAPLED or adding a duration for STAPLED.
Rod: Sounds good, as long as you’re cool with the implications of swinging something with that much range. Approved.
[/spoiler]
As to the STAPLED: I can see what you mean. It is her style of fighting, so I'll need to tweak it so that it's just the right side of overpowered.
Would adding a time limit of a minute of capture be too long for my Tech?