08-26-2016, 01:21 PM
Amber
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Approved!
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Lord Dominator
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Approved!
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Jimmy
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Grenade Launcher: How damaging is this? What’s the travel speed on the projectiles approximately in and out of the suit? Do they fire in an arc or are the rocket-propelled or something? What’s the thrown range? About how many of these does he keep on hand at a time, or how long does it take for him to summon up more in combat? Can these be used with other moves?
Everything else is approved!
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Sombra
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How fast do these projectiles move and how quickly can they reverse direction?
Both approved.
What’s the range that this covers? Can this be used while moving? Does this require concentration to charge? How draining is this on him? How long does the debuff last? Can this be used with other moves? Also, I’m not sure what exactly you mean by “using a flashbang” if that means a move you plan to buy or the item itself. You wouldn’t be able to boost the effects of the item with a move, if that’s your aim.
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Ebony
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Fireball: How accurate are these, generally? How draining is this to use (both forms)? Does the sword form have a duration or a number of hits? Can the projectile be used with other moves?
Lightning Bolt: How accurate are these, generally? How draining is this to use (both forms)? Does the sword form have a duration or a number of hits? Can the projectile be used with other moves? Also, I’d ask that you write out this move similar to how you wrote out fireball. Move descriptions need to be able to stand alone in case you sell back a move at some point.
For the buff portion of both, I need to mention that the imbuing fire/lightning damage on the sword would have to be purely on the base form of the sword and not any other moves (similar to if you just bought a Fire Sword move or something). That might have been implied in the move text, but I just wanna be totally clear. We don’t allow moves that blanket over existing moves.
Blood Rage: I assume the bit about holding for longer means it’ll last longer (more posts) if you spend more SP? Just checking. If so, approved.
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Carmelita
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Fireworks: Alrighty, 500 meters I can deal with at that velocity and those downsides. Approved.
STAPLED: The problem I see with this is that if you were to cage them in STAPLED and shoot them with your pistol you’d make it very hard for the average prime to muscle their way out and nigh-impossible for weaker Primes to escape, especially with the charged shot. I’d maybe consider tweaking the interaction between the pistol and STAPLED or adding a duration for STAPLED.
Rod: Sounds good, as long as you’re cool with the implications of swinging something with that much range. Approved.
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Eda
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Ice Spear: What’s the summoning time? Can this be used with other moves? As for damage, the amount would have to be a set value, it can’t deviate. If your opponent wanted to RP it hurting more from being hit in the neck or something that’s up to them, but it can’t suddenly do more damage.
Lightning Storm: For the damage, you’d have to choose a rough amount of damage you’d like it to do, as being resistant to magic isn’t possible in the Omniverse. Also bear in mind the more foes this hits the less damage it will do. The cast time also seems pretty long, especially with it needing such a large amount of concentration. Does it only effect people within the 10-foot range? You’ll need Area Attack for this, as well. Can it be used with other moves? You can decease the charge time to under a minute if you’d like. This kinda reads as more of a Super Attack as is, with the large energy cost, large damage, and lengthy charge time. Up to you whether you want it to be a regular or a super, though.
Shining Victory: Can you be more exact with the speed? You can decrease the charge time if you’d like, 3-5 minutes is a very long time in a fight. What do you mean by charging to an even larger size?
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Trixie
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Guu
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(08-21-2016, 02:04 PM)Amber Veritz Wrote: Powered-up Form (2000)
Animal Instinct (Tier One)
Amber is a faunus. That being said she is part animal. If she let loose her animal side she is given the boost of a feral beast, a panther to be exact. Her keen sense enhance her ability to fight, not only With extreme force, but super speed to match.
ATK: 8
DEF: 2
SPD: 5
TEC: 2
Approved!
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Lord Dominator
[Spoiler]
(08-21-2016, 04:23 PM)Lord Dominator Wrote: Dominator Robots
[img=300x185]http://vignette2.wikia.nocookie.net/woy/images/9/9e/S2e1_Wander_and_Sylvia_surrounded_by_Lord_Dominator's_minions.jpg/revision/latest?cb=20150709125839[/img]
Tier 1 Assist (Cost: 1000 OM)
ATK: 2
DEF: 1
SPD: 1
TEC: 1
Dominator Robots (or DomBots) are small (about three feet in height with a two foot radius spherical body), semi-intelligent autonomous drones utilised by Lord Dominator as the ground forces in her army. Each is supported by four stubby legs made of volcanium which can double as crude manipulators, and can roll up into a ball in order to bounce and smash into enemies. The 'eye' is a camera which can send recordings back to Dominator through a dataverse connection, and doubles as a magma cannon (using Dominator's magma cannon move).
Each individual DomBot is not really a threat to even a basic soldier. This assist represents a squad of 5 DomBots working in unison. In her home, Lord Dominator used these troops by the dozen - for fairly obvious reasons - but as a distraction to support her or to project her influence where she doesn't want to be personally... they have their uses, even if they are also quite a drain on her stores of Volcanium X.
Approved!
(08-22-2016, 08:36 AM)Lord Dominator Wrote: Name: Video LinkApproved, with the stipulation that they can only be used to gather intel (basically just float around and look at things). Ordering them to attack would be a no-go unless she were there.
Cost: 300 OM
Proficiencies Required: N/A
This is a link between Lord Dominator and her Dominator Robots, facilitated through dataverse devices implanted in each robot and in Dominator's 'main computer'. If Dominator is sitting at her computer, she can see, hear and issue orders to the robots as though she were standing next to them. Hooray! If she is out and about and having to use her 300G signal (essentially Omniversal Wireless) from her phone, then the feed becomes weaker and more annoying with greater probability of buffering. Within the same 'verse it isn't too bad - although there's usually a good 3-10 second lag on commands due to signal strength. If trying to use her phone across 'verses, the whole thing can become an exercise in frustration as by the time she's communicated to them, 5 minutes have gone by and everything has changed anyway.
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Jimmy
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(08-21-2016, 07:52 PM)Jim Raynor Wrote: Arm Mounted Shield (req. area defence) (300) - Jim carries a portable version of the metal shields that terran medics use while healing soldiers in the midst of battle. Deployable in two seconds from his left wrist in both forms, the shield covers a touch over Jim's standing height (6'2") and is wide enough to protect both Jim and another, as long as they're practically hugging him. The shield is more resilient while wearing his CMC armour as it draws from its strength, but the cut-down version is still better than nothing.
C-14 Attachment: Bayonet (req. Physical Strength) (300) - with a flick of a switch, a foot and a half long blade extends from beneath the C-14 rifle's muzzle. Generally only used in a last ditch situation, if the ranged target quickly becomes a melee one. While it can be used to cut and slash, its primary use is for stabbing.
Psi-blade (req. Physical Strength) (300) - an old holdover from his protoss buddies. Jim can activate a two foot long psi-blade from his right wrist, a flowing weapon of green energy. This can be used in and out of the CMC armour, but has more muscle behind it in the suit.
C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 12 rounds in all, and the CMC armour reloads the ammo in about six seconds. With an effective range of 100 metres, the grenades explode in a six foot radius. Raynor can use these outside of his suit, but the distance and firing speed are limited to how fast/far he can throw them.
Stimpack (T1 Powered-Up Form) (1000) - housed within the CMC suit is a stimpack administration system, capable of injecting a potent cocktail of drugs directly into Jim's blood. The stimpack gives Jim heightened reflexes and speed, bolstering his combat potential.
ATK: 4
DEF: 4
SPD: 4
TEC: 3
Grenade Launcher: How damaging is this? What’s the travel speed on the projectiles approximately in and out of the suit? Do they fire in an arc or are the rocket-propelled or something? What’s the thrown range? About how many of these does he keep on hand at a time, or how long does it take for him to summon up more in combat? Can these be used with other moves?
Everything else is approved!
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Sombra
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(08-21-2016, 08:30 PM)King Sombra Wrote: Dark Magic Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Homing Proficiency)
Sombra can fire a concentrated beam of reddish-black magic from his horn. This can take the form of a single beam or appear as any other ranged weapon Sombra imagines. Sombra can put more energy into each shot - the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a Dark Magic weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason. The bigger the weapon the more taxing it is to create. These can also home in on an opponent when fired, meaning they can do some serious harm because they’d track an individual for about 20 seconds.
How fast do these projectiles move and how quickly can they reverse direction?
Quote:Dark Magic Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sombra can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.
Dark Magic Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Dark Magic Tether)
When a Dark Magic Tether has successfully attached itself to an target, Sombra can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
Both approved.
Quote:Dark Magic Nova - 300 OM (This requires Ranged Proficiency and Debuff Proficiency as well as Ranged Materialize, Homing and Remote Control Proficiency and the Dark Magic Blast Move is also a requirement.)
Dark Magic Nova creates a sphere of darkness in the air that can be controlled by King Sombra. When the orb is lifted into the air at a range of about 55 feet it will detonate and create a sort of ‘anti flash’ bang that makes people incredibly more sensitive to light and sounds around them. This takes about 7 and a half seconds for him to charge up. In short if he were to use a Flashbang with this it would be incredibly more devastating. It does pitiful damage, 30 second recharge.
What’s the range that this covers? Can this be used while moving? Does this require concentration to charge? How draining is this on him? How long does the debuff last? Can this be used with other moves? Also, I’m not sure what exactly you mean by “using a flashbang” if that means a move you plan to buy or the item itself. You wouldn’t be able to boost the effects of the item with a move, if that’s your aim.
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Ebony
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(08-22-2016, 05:02 PM)Ebony Wrote: Fireball (Ranged Proficiency, Buff Proficiency, Physical Strength), 600 OM
This is a basic fire element move, able of being used either for the purpose of dealing damage, or to give an elemental charge to a blade. In ranged Flavor, it is six inches in diameter, with no area of effect, nor can it be charged to be more powerful. In Buff form, it is used to heat the blade of Ebony's Katana, again, not able to be charged. It takes 6 seconds to charge, then can be fired as a non-homing shot with a range of twenty feet. It travels at about the speed of an arrow, but does only very minor damage, almost like touching a hot stove. It can be used,, in either variety, as the user is moving, though being hit will cause the user to lose focus and fail at the attack. It can be used in either of the two ways mentioned.
Lightning Bolt (Ranged, Physical, Buff, Ranged Materialize) 600 OM
This attack is identical to the last one, except that its ranged attack is materialized as a tiny lightning strike, not as a fired ball, again everything else is identical, and it can be used on the weapon as well, to increase damage.
Blood Rage (Tier 1 Powered-Up Form) 1000 OM
This is a tier one transformation, useable only if you or your opponent is bleeding. If so, your speed and attack increase for the duration of the technique, ,while your def and technique drop by one, as you are attacking angry and not really worrying about any damage taken It is very tiring, and the user will likely require rest afterwards. It can be held for multiple minutes and is uninterruptable, though each consecutive minutes takes more out of you, and if you hold it for more than about three minutes, you will collapse when you release it.
ATK: 7
DEF: 0
SPD: 7
TEC: 1
Fireball: How accurate are these, generally? How draining is this to use (both forms)? Does the sword form have a duration or a number of hits? Can the projectile be used with other moves?
Lightning Bolt: How accurate are these, generally? How draining is this to use (both forms)? Does the sword form have a duration or a number of hits? Can the projectile be used with other moves? Also, I’d ask that you write out this move similar to how you wrote out fireball. Move descriptions need to be able to stand alone in case you sell back a move at some point.
For the buff portion of both, I need to mention that the imbuing fire/lightning damage on the sword would have to be purely on the base form of the sword and not any other moves (similar to if you just bought a Fire Sword move or something). That might have been implied in the move text, but I just wanna be totally clear. We don’t allow moves that blanket over existing moves.
Blood Rage: I assume the bit about holding for longer means it’ll last longer (more posts) if you spend more SP? Just checking. If so, approved.
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Carmelita
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(08-22-2016, 07:27 PM)Carmelita Wrote: Firstly, thank you for approving the Dreamtime Bubble and the Plastiglex Breaching Charge.
Secondly, I apologise for the odd costing. When writing the moves up I included the cost of the requisite powers that I don't have. The second number is the actual costing.
On to the moves:
The STAPLED interacts with Carmelita's other moves in two ways. Firstly, it does electrical damage (which can sustain her shock pistol debuffs) and secondly it holds opponents in place to be hit.
The Rod of Fish and Thunder does damage in both fighting modes. The 'rod' does more damage, due to doing minor physical damage. Both of the modes should have an addendum of: "All electrical damage done by the Rod of Fish and Thunder, no matter the attack, is damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour." The Rod itself has a ten second battery charge for its electricity. To recharge, it needs to be 'reset' for ten seconds. The 'whip' is like a fishing line, being cast out at opponents and twirled round them once they're caught (hence the title of the move).
Demolitions Firework's range could be decreased to five hundred meters, but as it stands the Demolitions Firework travels at forty meters a second (travel time for 2km is fifty seconds) and is visible due to the bright sparks and horrendous noise. At its max range, the only things that are going to be hit are buildings and immobilized foes, so 'reliably' hitting at that range is unlikely. If you think the range should still be reduced, I will do so, but I could instead add a clarification of the above.
Fireworks: Alrighty, 500 meters I can deal with at that velocity and those downsides. Approved.
STAPLED: The problem I see with this is that if you were to cage them in STAPLED and shoot them with your pistol you’d make it very hard for the average prime to muscle their way out and nigh-impossible for weaker Primes to escape, especially with the charged shot. I’d maybe consider tweaking the interaction between the pistol and STAPLED or adding a duration for STAPLED.
Rod: Sounds good, as long as you’re cool with the implications of swinging something with that much range. Approved.
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Eda
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(08-23-2016, 12:37 PM)Eda Wrote: Going to scrap the last two and try for something else entirely
Name : Ice spear - ( 300 om ) ( Requires strength proficiency ) ( Requires Rnged proficiency )
Description : Caster manifests a spear or trident made of ice , can be thrown at opponent for damage
Description 2 : Spear is 7 feet long , can be a spear or trident form
Range : Wielders reach + 7 feet - Maximum throw range of 35 feet
Damage : Depends on the target zone hit by the attack - Ranges from weak to possibly critical
Can be summoned while moving
Can not be aimed while moving
Requires time to focus to summon
Moderate stamina cost
~ attack 2
Name : Lightning storm ( 300 om ) ( Requires ranged Proficiency ) ( Requires homing proficiency )
Description : A storm of lightning from the casters hands strikes at all targets close to them
Range : Maximum of 10 feet - damage at more then 5 feet is halved
Damage : Can cause critical damage on the struck target - or can just annoy them slightly if they resist magic
Stamina drain : High - Can exaust the caster for up to 1 hour ( real time )
Cast speed - Very slow - Can take a full three minutes
Immense focus needed
Caster can not be moving while casting
~ Attack 3
Name : LOVE LOVE SHINING VICTORY !! ( 600 om ) ( Requires ranged Proficiency ) ( Requires area attack proficiency ) < ( t1 super )
Description : A hilariously large ball of light cast down in the direction of casters target
Range : From above Eda's head to target , loses effectiveness at 30+ feet
Damage : Monstrous - this attack was meant to ko a target / targets .
Speed : Very slow due to its large size , easy to dodge
Casting speed : Takes 3 - 5 minutes to cast , the full five for the charged version
Attack can be charged to an even larger size
Size : 50 feet in diameter ball - Can be charged to full time to be 75 foot ball
The attack on impact explodes to cause weak splash damage around it
Stamina drain - Immense - This is meant for a last ditch spell when all else fails . Can exhaust the caster for up to 5 hours
Ice Spear: What’s the summoning time? Can this be used with other moves? As for damage, the amount would have to be a set value, it can’t deviate. If your opponent wanted to RP it hurting more from being hit in the neck or something that’s up to them, but it can’t suddenly do more damage.
Lightning Storm: For the damage, you’d have to choose a rough amount of damage you’d like it to do, as being resistant to magic isn’t possible in the Omniverse. Also bear in mind the more foes this hits the less damage it will do. The cast time also seems pretty long, especially with it needing such a large amount of concentration. Does it only effect people within the 10-foot range? You’ll need Area Attack for this, as well. Can it be used with other moves? You can decease the charge time to under a minute if you’d like. This kinda reads as more of a Super Attack as is, with the large energy cost, large damage, and lengthy charge time. Up to you whether you want it to be a regular or a super, though.
Shining Victory: Can you be more exact with the speed? You can decrease the charge time if you’d like, 3-5 minutes is a very long time in a fight. What do you mean by charging to an even larger size?
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Trixie
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(08-24-2016, 08:57 PM)Trixie Wrote: Attempting to split Crush into a single move. Added all stipulations from previous post. Should be fine.Approved!
Crush - 300 OM
Trixie does not how or why she regained her extensive use of the force while in the Underverse, but she's not about to complain about it. As she progresses further in the Omniverse her body remembers more of the strength it had in the original timeline where Darth Zulenka could melt entire battalions and crush armored transports with relative ease. Crush does just what it says, however, it's been toned down quite a bit. Trixie has the ability to target a specific part of a Primes body, an item, or a small structure and apply crushing force to it. The ability is usually initiated with a clenched fist to simulate the act of crushing the target. Crush is cast and, after a period of 4 seconds, immense crushing force is applied to the target. The drain on Crush is substantial and if used in quick succession would rapidly drain Trixie of the stamina to fight. It can certainly be done, but it's going to leave her at a disadvantage for a while.
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Guu
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(08-25-2016, 08:12 PM)Guu Wrote:Approved!Ruler of Ambrosia - Tier 2 Power-Up (1500)
Her hidden passion for her kingdom and her desire to protect those she cares about comes forth in a new form. Her hair grows to shoulder length and becomes more wavy and full. She has a pair of glowing white wings that have sprouted out her back. A jewel encrusted tiara hovers lightly over her head like a halo. Her dress becomes more fancy with ruffles and frills while her yellow scarf turns into a sash across the chest and over the shoulder. She gains elbow length yellow gloves and she has fully formed fingers in this form. She's wearing gem encrusted necklaces and bracelets. Her eyes are the same shape but the color is red, creating a mixture between her normal face and her social face, and her mouth is formed into a gentle smile.
ATK: +4
DEF: +1
SPD: +2
TEC: +3
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Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights