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Jim Raynor
#4
Transformations

Stimpack (Tier 1 Powered-Up Form) - housed within the CMC-400 suit is a stimpack administration system, capable of injecting a potent cocktail of drugs directly into Jim's blood. The stimpack gives Jim heightened reflexes and speed, bolstering his combat potential.

ATK: 4
DEF: 4
SPD: 4
TEC: 4

Marauder Mode (Tier 1 Power Up) By connecting various modules into his CMC-400 armour, Jim outfits his marine suit into a marauder. With greater strength and defence, he can prove a bigger threat. His Impaler rifle functions are integrated into the suit, though he generally uses grenades that are in his Impaler rifle, subject to the same restrictions, and his Flamethrower attachment.

[Image: Marauder.jpg]

ATK: 6
DEF6
SPD: 2
TEC: 2

Viking (Tier 2 Power Up) - Jim summons a Viking, an assault walker common to Terran forces. Standing at 12 feet tall, Jim sits in its centre and controls its actions. It comes equipped with two mini-guns and Hellfire missiles mounted to either shoulder.

[Image: Viking.png]

ATK9
DEF: 8
SPD: 2
TEC: 2

Viking Mini-Guns (Requires Ranged) - Jim's Viking sports two automatically fed mini-guns attached to the left and right side of the walker. They can fire 30mm bullets at a rate of thirty bullets a second. The Viking keeps a store of bullets that allow firing without breaking for five minutes, though Jim would usually use it for burst fire. The guns can overheat if fired longer than 30 seconds at any one time; if overheated, the weapons are disabled for 20 seconds. Firing the guns also decreases Jim's movement speed by 1 SPD to compensate for kickback and aiming systems. He has to manually aim the guns, and they can be slow moving; a fast target (SPD of 4 or more), if constantly jumping about, can be difficult for Raynor to track accurately.


Assists:
Widow Mine (Tier 1 Assist)

[Image: WidowMine_SC2-HotS_Art1.png]

An enhancement to the standard spider mines carried by vultures, the widow mine is a small, quadrapedal robot with basic armament and combat capabilities. It can fire small Sentinel missiles at a target, use its spider-like legs to leap long distances and attack physically (though this is a last resort), and dig deeply into the earth, effectively hiding itself from sight. When that fails, it can activate an experimental cloaking device to vanish completely. While not very intelligent or powerful, it can make for a useful diversion in a tense situation, or as an effective scout in dangerous terrain.

ATK: 2
DEF: 1
SPD: 1
TEC: 1

Sentinel Missiles (Requires Ranged) The widow mine's main attack. The robot can load a missile in three seconds and fire it at the speed of a missile, with an effective range of fifty metres. The attack does moderate damage based on its ATK stat. The widow mine requires another three seconds to reload before firing, but after launching five, it must construct more, at the rate of one every ten seconds. The widow mine must become stationary and cannot perform other functions while attacking.

Adjutant: Autopilot (Tier 2 Assist) 
Jim allows his adjutant AI to take over his CMC-400 armour, allowing both him and his suit to attack an opponent.

[Image: jim_raynor_from_starcraft_2_by_yojirous-d6mvawn.jpg]

ATK: 4
DEF: 4
SPD: 1
TEC: 1


Alternate Forms

Jim Raynor (Standard)

[Image: starcraft_2_jim_raynor_gmod_port_by_deus...7c27qt.jpg]

Jim's default clothes. His hidden accessories (grappling hook, shield, psi-blade, etc.) are stored in the forearm of his gloves. His revolver hangs off his right hip and his AGR-14 rifle is slung over his back. He is overall stronger than an average human, but his technical proficiency is truly remarkable. He is an eagle eye with the revolver and fights 
incredibly well even at hand-to-hand combat. He'll forgo his suit for quick and dirty missions, or where stealth, mobility or accuracy are important factors.

ATK: 2
DEF: 2
SPD: 2
TEC: 5

CMC-400 Battle Armour

[Image: starcraft_ii_raynor_marine_model_by_walt...5xvm94.jpg]

The standard in terran marine combat suits, Jim is well learned in its functions. It provides a dramatic boost to his strength and resiliency, though the bulky metal makes him slower and less capable of reacting quickly and accurately. The C-14 and C-10 rifles are stored in compartments in his right and left legs respectively, and a smaller compartment rests near his right hip for his revolver. Jim uses the CMC-400 for head-on confrontations, or to utilise the number of functions the suit provides.

ATK: 4
DEF: 4
SPD: 1
TEC: 2


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Jim Raynor - by Jim Raynor - 08-21-2016, 02:55 AM

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