08-22-2016, 12:21 PM
(08-07-2016, 10:06 AM)Omni Wrote:I like this stipulation. Updated accordingly. I think(08-03-2016, 02:43 PM)Caira Ayryn Wrote: Wrote these a LONG time ago, probably time for me to actually submit them.
Resolute Brigade (600 OM variable)- area attack proficiency and debuff
The initial move begins by having a bullet-like deployment launched toward the enemy, it originally charges as a small weak energy orb (that is, upon and after impact the energy sort of dissipates as the initial deployment and impact has been fulfilled) much like a paintball, and will provide a kind of strong ‘stun’ but no real lethal physical damage. As many as seven are created in a round without a rest. Only one can be wielded at a time, however the speed that the energy orbs can be initiated and deployed can take as little as 8 seconds (to charge) and can be ‘thrown’ or launched in an enemy’s direction at decent speed from her palm.
When activated, this move can prove to be a long range distraction; as it is able to be fired from a distance of at most twenty yards. The user will hold the small orb that hovers above her fingertips, take aim, and launch them with a flick of the wrist, in a spiraled motion. The sphere of energy about the size of a tennis ball revolves itself in a propelling motion, the route it takes to get there is direct, and spirals swiftly to the targeted enemy.
The small orbs of energy can be charged while moving (but if the utmost accuracy is desired, precise focus would be required to initiate the attack). This move can just be used mainly as a distraction/ disorientation (stormtrooper style), as it is not a lethal move for the amount of small objects to be aware of and keenly predict at one time can be chaotic.
The underlying effect the orb has after it hits an enemy and makes contact (using Debuff Proficiency), would optimally slow down the impacted with a wave of “lethargy” that lasts for up to 30 seconds on a weaker target, on someone stronger or of equal strength when two or more hit the target, which would cause the foe to stagnate in their place.
(Please note that the effect is lethargy and stagnation though the effect is meant to be one in the same).
Size of original orb: 2 inch radius
Small and light but quick through the air, feels like a solid mass upon impact. The numerical value of use, if more are used, more energy is emitted will result in more of a drain on her energy. The orbs have one function, to go ‘forward’ and hit the enemy.
If this bullet-like energy ball does not impact upon a foe directly (ie misses or falls short), but hits the ground within range of a foe -2 feet of impact- that the energy ball has erupted into the ground (imagine a grenade), a wave of energy is emitted from the orb which causes a wave of dizziness that can last for up to 10 seconds.
Please give examples of the strength of lethargy against an equal strength opponent. In that case, thirty seconds of not being able to move would be far too much for a simple weak orb. Perhaps if multiple orbs hit, it could gradually add up to a total stun. Generally any move that completely stuns an enemy has to have pretty severe downsides, especially if it is at a range.

