05-17-2017, 05:44 PM
Pummeling Gale:
Aang's preferred offense is a nonlethal one. Using sweeping, circular motions, Aang can summon up strong winds that batter opponents and knock them about without leaving much lethal or long lasting damage. Aang can unleash these in rapid succession. They originate from him, but with they can curve to strike sideways at an opponent, circumventing cover, or curve upwards and downwards to juggle or prone his target.
Requires:
Ranged Proficiency
Area Attack Proficiency
Remote Control Proficiency
My question is pricing. While this move is seemingly straight forward, it has a lot of different "technique" applications for smart fighting.
Dancing Leaf
Airbenders are notoriously weak when it comes to taking a hit. They prefer evasive maneuvers, circling an opponent until they wear themselves out. Aang is no exception. Instead of relying on toughness of body, he uses a combination of technique and speed to evade. The motions of his body create air currents that help redirect attacks to create an even larger gap between himself danger. Those who do not have the technique and strength to overcome this obstacle often seem greatly outmatched; considering the flow of air is an invisible helper. The Dancing Leaf technique uses primarily a combination of Speed and Technique, though the winds that redirect attacks use a combination of Attack and Technique.
Requires:
Remote Control Proficiency
Foresight
Master Acrobat
Burst Motion
I'd like to see what people think, maybe the pro's and con's of this move. What I'm thinking is it requires a fighter to be either strong and fast, or fast and skilled. Of course some area attacks would bypass this altogether (though things like blade-like AoE would still be dodgable. Fireball not so much.)
Aang's preferred offense is a nonlethal one. Using sweeping, circular motions, Aang can summon up strong winds that batter opponents and knock them about without leaving much lethal or long lasting damage. Aang can unleash these in rapid succession. They originate from him, but with they can curve to strike sideways at an opponent, circumventing cover, or curve upwards and downwards to juggle or prone his target.
Requires:
Ranged Proficiency
Area Attack Proficiency
Remote Control Proficiency
My question is pricing. While this move is seemingly straight forward, it has a lot of different "technique" applications for smart fighting.
- Jab. This is just a straight forward pummeling gale from point A to point B. Essentially, it would thrust a target straight back.
- Side-Curve. This is launched sideways from point A so that it curves before hitting point B from a side angle. This one would thrust a target sideways.
- Uppercut. This is launched with a downwards arc so it travels close to the ground, then curves upwards before hitting the target. This is meant to thrust a target upwards into the air.
- Slam. This is launched with an upwards arc from point A to point B, where it slams down in an attempt to thrust the target to the ground.
Dancing Leaf
Airbenders are notoriously weak when it comes to taking a hit. They prefer evasive maneuvers, circling an opponent until they wear themselves out. Aang is no exception. Instead of relying on toughness of body, he uses a combination of technique and speed to evade. The motions of his body create air currents that help redirect attacks to create an even larger gap between himself danger. Those who do not have the technique and strength to overcome this obstacle often seem greatly outmatched; considering the flow of air is an invisible helper. The Dancing Leaf technique uses primarily a combination of Speed and Technique, though the winds that redirect attacks use a combination of Attack and Technique.
Requires:
Remote Control Proficiency
Foresight
Master Acrobat
Burst Motion
I'd like to see what people think, maybe the pro's and con's of this move. What I'm thinking is it requires a fighter to be either strong and fast, or fast and skilled. Of course some area attacks would bypass this altogether (though things like blade-like AoE would still be dodgable. Fireball not so much.)
